1d47b4de0d
* fixed boardname issues * refactored servo info * coffee cup monster lesson skeleton * display event source id / value in advanced section * normalized project structure * updated project name * Update projects.md
35 lines
877 B
Markdown
35 lines
877 B
Markdown
# Code
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### @description code to make the inchworm alive
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### ~avatar avatar
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Add code to make the inchworm move.
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### ~
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## Duration: ~30 minutes
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## Step 1: walk forever
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In order for the inchworm to move, the @boardname@ needs to command the servo to go between ``0`` and ``180`` degrees
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at a certain pace. In the code below, the user pressed button ``A`` to launch the inchworm.
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```blocks
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input.onButtonPressed(Button.A, () => {
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pins.servoWritePin(AnalogPin.P0, 0);
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basic.pause(500);
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pins.servoWritePin(AnalogPin.P0, 180);
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basic.pause(500);
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});
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```
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### ~ hint
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You may have noticed that the inchworm can be rather slow or simply won't move. Try to improve the design of your legs, teeth
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so that the inchworm goes as fast as possible. Trying it on carpet also great helps avoiding skidding.
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### ~
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### ~button /projects/inchworm/connect
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NEXT: Connect
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### ~ |