* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
1.4 KiB
Dice
Introduction @unplugged
Let's turn the @boardname@ into a dice! (Want to learn how the accelerometer works? Watch this video).
Step 1 @fullscreen
We need 3 pieces of code: one to detect a throw (shake), another to pick a random number, and then one to show the number.
Place the ||input:on shake||
block onto the editor workspace. It runs code when you shake the @boardname@.
input.onGesture(Gesture.Shake, () => {
})
Step 2 @fullscreen
Get a ||basic:show number||
block and place it inside the ||input:on shake||
block to display a number.
input.onGesture(Gesture.Shake, () => {
basic.showNumber(0)
})
Step 3 @fullscreen
Put a ||Math:pick random||
block in the ||basic:show number||
block to pick a random number.
input.onGesture(Gesture.Shake, () => {
basic.showNumber(randint(0, 10))
})
Step 4 @fullscreen
A typical dice shows values from 1
to 6
. So, in ||Math:pick random||
, don't forget to choose the right minimum and maximum values!
input.onGesture(Gesture.Shake, () => {
basic.showNumber(randint(1, 6))
})
Step 5
Use the simulator to try out your code. Does it show the number you expected?
Step 6
If you have a @boardname@ connected, click |Download|
and transfer your code to the @boardname@!