918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
29 lines
725 B
Markdown
29 lines
725 B
Markdown
# On Gesture
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Start an [event handler](/reference/event-handler) (part of the
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program that will run when something happens) This handler works when
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you do a **gesture** (like shaking the @boardname@).
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```sig
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input.onGesture(Gesture.Shake,() => {
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})
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```
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## Parameters
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* ``gesture`` means the way you hold or move the @boardname@. This can be `shake`, `logo up`, `logo down`, `screen up`, `screen down`, `tilt left`, `tilt right`, `free fall`, `3g`, or `6g`.
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## Example: random number
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This program shows a number from `2` to `9` when you shake the @boardname@.
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```blocks
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input.onGesture(Gesture.Shake,() => {
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let x = randint(2, 9)
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basic.showNumber(x)
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})
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```
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## See Also
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[is gesture](/reference/input/is-gesture) |