918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
935 B
935 B
Assignment Operator
Use an equals sign to make a variable store the number or string you say.
When you use the equals sign to store something in a variable, the equals sign is called an assignment operator, and what you store is called a value.
Storing numbers in variables
This program makes the variable item
equal 5
and then shows it on the LED screen.
let item = 5
basic.showNumber(item)
Storing strings in variables
This program makes the variable name
equal Joe
and then shows it on the LED screen.
let name = "Joe"
basic.showString(name);
Notes
You can use the assignment operator with variables of every type. A type is which kind of thing a variable can store, like a number or string.