3.1 KiB
Game Library
The game library #docs
The game library supports simple single-player time-based games. The player has a number of lives and a score. The game has a number of levels and a countdown clock. The general goal of a game will be to achieve a top score before time runs out or the number of lives goes to zero.
Touch Develop
The code below shows a simple game where the user gets to press the button A
as much times as possible in 10 seconds.
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
game.startCountdown(10000)
Countdown
If your game has a time limit, you can start a countdown in which case game->current time
returns the remaining time.
- start a countdown with the maximum duration of the game in milliseconds.
export function startCountdown(ms: number)
Game over
If the life
reaches zero or the time expires (see countdown), the game enters the game over mode. When the game is over, game->is running
returns false
- check if the game still running.
export function isRunning() : boolean
Indicates if the game is display the game over sequence.
export function isGameOver() : boolean
You can also end the game by calling the game -> game over
function:
export function gameOver()
Score
When a player achieves a goal, you can increase the game score
- add score points to the current score
export function addScore(points: number)
- set the current score to a particular value.
export function setScore(value: number)
- get the current score value
export function score() : number
Life
Manage the player lives. When the life count reaches 0 or less, the game is over.
- remove one or more lives
export function removeLife(life: number)
- add lives
export function addLife(lives: number)
- set the life to a particular value
export function setLife(value: number)
- get the current life value
export function life() : number
Levels
When the game increases in difficulty, you can increase the level and use that value in your game logic.
- increase the level by 1
export function levelUp()
- get the current level
export function level() : number
Time
The game immediately starts tracking the time from the moment the device started.
- get the current time
export function currentTime() : number
You can start the time again by using game->start stopwatch
.
- start the game timer
game.startStopwatch()
Blink
Reports the blink duration of a sprite
.
export function blink(_this: micro_bitSprites.LedSprite) : number
Sets the blink duration interval in milliseconds .
export function setBlink(sprite: micro_bitSprites.LedSprite, ms: number)