2.5 KiB
magic 8 activity
a fortune teller game on the BBC micro:bit #docs
~avatar avatar
Welcome! This tutorial will help you create a magic 8 ball on the BBC micro:bit. Let's get started!
~
To create a new script, go to the Create Code page and tap New Project under Touch Develop.
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer true or false questions.
basic.showString("Ask a question", 150)
Display the number 8.
basic.showString("Ask a question", 150)
basic.showNumber(8, 150)
- Run your program
Register code to run when the BBC micro:bit is shaken.
basic.showString("Ask a question", 150)
basic.showNumber(8, 150)
input.onGesture(Gesture.Shake, () => {
})
Create a variable of type number called x.
Set x equal to a random number with a limit of 3.
Remember the random function in the math library, picks a random number from 0 to the limit, but not including the limit unless it is 0.
basic.showString("Ask a question", 150)
basic.showNumber(8, 150)
input.onGesture(Gesture.Shake, () => {
let x = Math.random(3)
})
Create an if statement for the condition if x= 2
.
If x is 2, display the string 'Yes'
basic.showString("Ask a question", 150)
basic.showNumber(8, 150)
input.onGesture(Gesture.Shake, () => {
let x1 = Math.random(3)
if (x1 == 2) {
basic.showString("Yes", 150)
}
})
Create an if statement for the condition if x = 1
.
If x
is 1, display the string 'No'
basic.showString("Ask a question", 150)
basic.showNumber(8, 150)
input.onGesture(Gesture.Shake, () => {
let x2 = Math.random(3)
if (x2 == 2) {
basic.showString("Yes", 150)
} else if (x2 == 1) {
basic.showString("No", 150)
}
})
If x is not 2 or 1, it must be 0. This is the else condition.
If x is 0, display the string 'I don't know'
Display the number 8 so users know they can ask the magic 8 ball another question!
basic.showString("Ask a question", 150)
basic.showNumber(8, 150)
input.onGesture(Gesture.Shake, () => {
basic.clearScreen()
let randomNumber = Math.random(3)
if (randomNumber == 2) {
basic.showString("Yes", 150)
} else if (randomNumber == 1) {
basic.showString("No", 150)
}
else {
basic.showString("I don't know", 150)
}
basic.showNumber(8, 150)
})
- Run your program
~avatar avatar
Excellent, you're ready to continue with the challenges!