pxt-calliope/docs/lessons/lucky-7.md
2016-03-25 16:47:20 -07:00

3.2 KiB

lucky 7 blocks lesson

show a number on the LED screen #show #number #docs

@video td/videos/lucky-7-0

Topic

Show Number

Class

Year 7

Prior learning / place of lesson in scheme of work

Learn how to display a number, show number to generate numbers. We will be learning how to create numbers using show number as well as simple commands, such as pause.

What the teacher needs to know / QuickStart Computing Glossary

  • Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
  • Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.

Documentation

Resources

Objectives

  • learn how to show a number on the LED screen, one digit at a time
  • learn how to pause program execution for the specified number of milliseconds

Progression Pathways / Computational Thinking Framework

Algorithms

  • Uses diagrams to express solutions.(AB)
  • Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
  • Understands that iteration is the repetition of a process such as a loop (AL)
  • Recognises that different algorithms exist for the same problem (AL) (GE)
  • Represents solutions using a structured notation (AL) (AB)
  • Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)

Programming & Development

  • Creates programs that implement algorithms to achieve given goals (AL)
  • Selects the appropriate data types(AL) (AB

Data & Data Representation

  • Defines data types: real numbers and Boolean (AB)

Hardware & Processing

  • Understands the difference between hardware and application software, and their roles within a computer system (AB)

Information Technology

  • Collects, organizes, and presents data and information in digital content (AB)
  • Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
  • Recognises ethical issues surrounding the application of information technology beyond school.

Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

Activity

Extended Activity

Homework