2.1 KiB
jailbreak challenges
Coding challenges for the jailbreak tutorial.#docs
Before we get started
Complete the following guided tutorial:
At the end of the tutorial, click keep editing. Your code should look like this:
count = 0
shouldBreak = false
input.onButtonPressed(Button.A, () => {
shouldBreak = true
})
while (true) {
if (shouldBreak) {
basic.showString("I'M OUT!", 150)
basic.plotImage(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .
`)
break
}
count = count + 1
basic.showNumber(count, 150)
basic.pause(1000)
}
Challenge 1
Try to remove the break in the if loop. What problem does this create?
Challenge 2
Now let's resume the timer again once button B is pressed! To do so, begin by creating a condition to know when button B is pressed.
// **. . .**
while (true) {
if (shouldBreak) {
basic.showString("I'M OUT!", 150)
basic.plotImage(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .
`)
break
}
count = count + 1
basic.showNumber(count, 150)
basic.pause(1000)
}
input.onButtonPressed(Button.B, () => {
}) // ***
Next, set should break back to false to indicate we want to run the while loop again.
// **. . .**
input.onButtonPressed(Button.B, () => {
shouldBreak = false // ***
})
And now copy the code from the previous while loop into the condition of input->on button pressed("B"). This will resume the counter.
// **. . .**
input.onButtonPressed(Button.B, () => {
shouldBreak = false
while (true) {
if (shouldBreak) {
basic.showString("I'M OUT!", 150) // ***
basic.plotImage(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .
`) // ***
break // ***
}
count = count + 1 // ***
basic.showNumber(count, 150) // ***
basic.pause(1000) // ***
}
})
Challenge 3
Notice that the two while loops are identical. Clean up this redundancy in your code by creating another method and then placing the while loop in the method.