a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
29 lines
610 B
Markdown
29 lines
610 B
Markdown
# Game Over
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End the game and show the score.
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```sig
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game.gameOver();
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```
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## Example
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This program asks you to pick a button.
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If you press button `A`, the program says `YOU WIN!`.
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If you press button `B`, it shows an animation and ends the game.
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```blocks
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basic.showString("PICK A BUTTON");
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input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
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basic.showString("YOU WIN!");
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});
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input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
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game.gameOver();
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});
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```
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## See Also
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[score](/reference/game/score),
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[add score](/reference/game/add-score), [start countdown](/reference/game/start-countdown)
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