pxt-calliope/docs/reference/game/set-sprite-property.md
2017-03-16 07:57:41 -07:00

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Set Sprite Property

Make a sprite store the kind of number you say.

let item: game.LedSprite = null;
item.set(LedSpriteProperty.X, 0);

Parameters

  • the sprite you want to make store the number you say
  • the kind of number you want to store in the sprite, like
    • x, how far up or down the sprite is on the screen (0-4)
    • y, how far left or right the sprite is on the screen (0-4)
    • direction, which way the sprite is pointing (this works the same way as the turn function)
    • brightness, how bright the LED sprite is (this works the same way as the brightness function)
    • blink, how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)

Example

This program makes a sprite on the left side of the screen, waits two seconds (2000 milliseconds), and then moves it to the right side of the screen.

let ball = game.createSprite(0, 2);
basic.pause(2000);
ball.set(LedSpriteProperty.X, 4);

See also

turn, brightness, change sprite property, get sprite property