5f7a8e5301
* update yotta defaults for 16kb devices * refactor deprecated blocks * updates for button events * update button events * update refference * update docs * update docs * update button event blocks * update docs * update block id
41 lines
1.5 KiB
Markdown
41 lines
1.5 KiB
Markdown
# play Sound Effect
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Play a sound that is generated from a sound expression.
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```sig
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music.playSoundEffect("", SoundExpressionPlayMode.UntilDone)
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```
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This will play a **[Sound](/types/sound)** object created from a sound expression. The sound will play for the duration that was set in the sound expression. The sound can play on the speaker or at a pin that is set for sound output.
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Your program can wait for the sound to finish before it runs its next step. To do this, set the play mode to `until done`. Otherwise, use `background` for the program to continue immediately after the sound starts.
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### ~ reminder
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#### Works with micro:bit V2
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![works with micro:bit V2 only image](/static/v2/v2-only.png)
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This block requires the [micro:bit V2](/device/v2) hardware. If you use this block with a micro:bit v1 board, you will see the **927** error code on the screen.
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### ~
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## Parameters
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* **sound**: a [string](/types/string) that is the sound expression for the sound you want to play.
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* **mode**: the play mode for the sound, either `until done` or `background`.
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## Example
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Play a sound from a sound expression for `1` second.
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```blocks
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music.playSoundEffect(music.createSoundEffect(WaveShape.Sine, 2000, 0, 1023, 0, 1000, SoundExpressionEffect.None, InterpolationCurve.Linear), SoundExpressionPlayMode.UntilDone)
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```
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## See also
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[create sound effect](/reference/music/create-sound-effect),
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[built-in sound effect](/reference/music/builtin-sound-effect),
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[analog set pitch pin](/reference/pins/analog-set-pitch-pin)
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