57 lines
1.3 KiB
Markdown
57 lines
1.3 KiB
Markdown
# Dice
|
|
|
|
## Introduction @unplugged
|
|
|
|
![A microbit dice](/static/mb/projects/dice.png)
|
|
|
|
Let's turn the @boardname@ into a dice! To do so, we need 3 pieces of code: detect a throw (shake),
|
|
pick a random number, show the number.
|
|
|
|
## Step 1 @fullscreen
|
|
|
|
Place the ``||input:on shake||`` block. It runs code when you shake the @boardname@.
|
|
|
|
```blocks
|
|
input.onGesture(Gesture.Shake, () => {
|
|
|
|
})
|
|
```
|
|
|
|
## Step 2 @fullscreen
|
|
|
|
Place the ``||basic:show number||`` block in the ``||input:on shake||`` block to display a number.
|
|
|
|
```blocks
|
|
input.onGesture(Gesture.Shake, () => {
|
|
basic.showNumber(0)
|
|
})
|
|
```
|
|
|
|
## Step 3 @fullscreen
|
|
|
|
Place the ``||Math:pick random||`` block in an ``||input:on shake||`` block to pick a random number.
|
|
|
|
```blocks
|
|
input.onGesture(Gesture.Shake, () => {
|
|
basic.showNumber(Math.randomRange(0, 10))
|
|
})
|
|
```
|
|
|
|
## Step 4 @fullscreen
|
|
|
|
A typical dice shows values from `1` to `6`. So, in ``||Math:pick random||``, don't forget to choose the right minimum and maximum values!
|
|
|
|
```blocks
|
|
input.onGesture(Gesture.Shake, () => {
|
|
basic.showNumber(Math.randomRange(1, 6))
|
|
})
|
|
```
|
|
|
|
## Step 5
|
|
|
|
Use the simulator to try out your code. Does it show the number you expected?
|
|
|
|
## Step 6
|
|
|
|
If you have a @boardname@ connected, click ``|Download|`` and transfer your code to the @boardname@!
|