pxt-calliope/docs/projects/dice.md
Amerlander 918af4f3ac
Bump V3.0.22 (#110)
* change simulator svg

* change radio image

* Remove google fonts cdn

* change color of 'advanced' button

* font fix

* font fix 2

* display fix

* change fullsceen simulator bg

* Continuous servo

* handle continuous state

* adding shims

* update rendering for continuous servos

* fixing sim

* fix sig

* typo

* fix sim

* bump pxt

* bump pxt

* rerun travis

* Input blocks revision

- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function

* update input blocks in docs and tests

* remove device_pin_release block

* Hide DAL.x behind Enum

* bring back deprecated blocks, but hide them

* shims and locales files

* fix input.input. typing

* remove buildpr

* bump V3

* update simulator aspect ratio

* add Loudness Block

* revoke loudness block

* Adds soundLevel

To be replaced by pxt-common-packages when DAL is updated.

* Remove P0 & P3 from AnalogPin

Co-authored-by: Juri <gitkraken@juriwolf.de>
2020-09-08 02:04:25 -07:00

1.4 KiB

Dice

Introduction @unplugged

Let's turn the @boardname@ into a dice! (Want to learn how the accelerometer works? Watch this video).

A mini dice

Step 1 @fullscreen

We need 3 pieces of code: one to detect a throw (shake), another to pick a random number, and then one to show the number.

Place the ||input:on shake|| block onto the editor workspace. It runs code when you shake the @boardname@.

input.onGesture(Gesture.Shake, () => {

})

Step 2 @fullscreen

Get a ||basic:show number|| block and place it inside the ||input:on shake|| block to display a number.

input.onGesture(Gesture.Shake, () => {
    basic.showNumber(0)
})

Step 3 @fullscreen

Put a ||Math:pick random|| block in the ||basic:show number|| block to pick a random number.

input.onGesture(Gesture.Shake, () => {
    basic.showNumber(randint(0, 10))
})

Step 4 @fullscreen

A typical dice shows values from 1 to 6. So, in ||Math:pick random||, don't forget to choose the right minimum and maximum values!

input.onGesture(Gesture.Shake, () => {
    basic.showNumber(randint(1, 6))
})

Step 5

Use the simulator to try out your code. Does it show the number you expected?

Step 6

If you have a @boardname@ connected, click |Download| and transfer your code to the @boardname@!