pxt-calliope/docs/blocks/math/random-boolean.md
Amerlander 918af4f3ac
Bump V3.0.22 (#110)
* change simulator svg

* change radio image

* Remove google fonts cdn

* change color of 'advanced' button

* font fix

* font fix 2

* display fix

* change fullsceen simulator bg

* Continuous servo

* handle continuous state

* adding shims

* update rendering for continuous servos

* fixing sim

* fix sig

* typo

* fix sim

* bump pxt

* bump pxt

* rerun travis

* Input blocks revision

- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function

* update input blocks in docs and tests

* remove device_pin_release block

* Hide DAL.x behind Enum

* bring back deprecated blocks, but hide them

* shims and locales files

* fix input.input. typing

* remove buildpr

* bump V3

* update simulator aspect ratio

* add Loudness Block

* revoke loudness block

* Adds soundLevel

To be replaced by pxt-common-packages when DAL is updated.

* Remove P0 & P3 from AnalogPin

Co-authored-by: Juri <gitkraken@juriwolf.de>
2020-09-08 02:04:25 -07:00

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Markdown

# random Boolean
Returns a pseudo-random boolean value that is either `true` or `false`.
```sig
Math.randomBoolean()
```
## Returns
* a pseudo-random [boolean](types/boolean) that is either `true` or `false`.
## Example
Make your @boardname@ do a coin toss when it's dropped softly. Have the LEDs show 'heads' or 'tails' as the result of the toss.
```blocks
input.onGesture(Gesture.FreeFall, () => {
if (Math.randomBoolean()) {
basic.showIcon(IconNames.Happy)
} else {
basic.showIcon(IconNames.Sword)
}
})
```
## See Also
[random](/reference/math/random)