918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
1.1 KiB
1.1 KiB
Love Meter
Introduction @unplugged
Make a love meter, how sweet! The @boardname@ is feeling the love, then sometimes not so much!
Step 1
Let's build a LOVE METER machine. Place an ||input:on pin pressed||
block to run code when pin 0 is pressed. Use P0
from the list of pin inputs.
input.onPinPressed(TouchPin.P0, () => {
});
Step 2
Using ||basic:show number||
and ||Math:pick random||
blocks, show a random number from 0
to 100
when pin 0 is pressed.
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(randint(0, 100));
});
Step 3
Click on pin 0 in the simulator and see which number is chosen.
Step 4
Show "LOVE METER"
on the screen when the @boardname@ starts.
basic.showString("LOVE METER");
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(randint(0, 100));
});
Step 5
Click |Download|
to transfer your code in your @boardname@. Hold the GND pin with one hand and press pin 0 with the other hand to trigger this code.