* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
4.0 KiB
Hey, @boardname@!
Step 1
Welcome, let's code the @boardname@! Place the ||basic:show string||
block in the ||basic:on start||
slot. Change the "Hello"
text to be your name instead. Did you see it scroll in the simulator?.
basic.showString("My Name")
Step 2
Well, you noticed that the text stopped. Place the ||basic:show string||
block in an ||input:on button pressed||
block to scroll your name whenever button A is pressed.
input.onButtonPressed(Button.A, () => {
basic.showString("My Name")
});
Step 3
Ok, let's try to talk to the @boardname@ using a button. Change the text in ||basic:show string||
to ask the question "How are you?". Add another ||basic:show string||
with "....." to show that the @boardname@ is thinking.
input.onButtonPressed(Button.A, () => {
basic.showString("How are you?")
basic.showString(".....");
})
Step 4
Now, make the @boardname@ give an answer with a smiley face! Find the ||basic:show leds||
and draw a smiley face on the block by clicking on the LEDs. Press button A in the simulator and see the @boardname@ respond to your question.
input.onButtonPressed(Button.A, () => {
basic.showString("How are you?")
basic.showString(".....");
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
})
Step 5
OK, let's ask @boardname@ how it's feeling just now, but by a different method. We can use the shake gesture to ask the question. Go get an ||input:on shake||
block. Go grab your ||basic:show leds||
block from before and and put it in the ||input:on shake||
.
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
})
Step 6
We want the @boardname@ to change how it feels at different times. It will have two moods, happy and sad. Go to Logic and get an ||logic:if then else||
. Put it in the ||input:on shake||
and move the ||basic:show leds||
into the ||logic:if then||
slot.
input.onGesture(Gesture.Shake, () => {
if (true) {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
} else {
}
})
Step 7
Duplicate the ||basic:show leds||
block (right-click, then choose Duplicate). Put the new one into the ||logic:else||
part of the ||logic:if then else||
. This time, turn that one into a frowny face.
input.onGesture(Gesture.Shake, () => {
if (true) {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
} else {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
. # # # .
# . . . #
`)
}
})
Step 8
Test it's mood by changing the condition in the ||logic:if||
from true
to false
and then click the SHAKE spot in the simulator.
Step 9
So, to make the @boardname@ more fickle, let's give it a random mood. Find the ||math:pick random true or false||
block in Math. Pull it out and use it in the ||logic:if||
condition instead of the true
value.
input.onGesture(Gesture.Shake, () => {
if (Math.randomBoolean()) {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
} else {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
. # # # .
# . . . #
`)
}
})
Step 10
Now, click the SHAKE spot a few times to see how the @boardname@ is feeling. Hmm, it's mood is different sometimes!
Step 11
Awesome job! You've completed your Microsoft MakeCode activity. If you have a @boardname@ to use, click the |Download|
button and try your code on the board.