* Fix example and do a few edits (#850) * Small fixes to the Karel project text (#862) * fix missing shadow type * add calibration info (#897) microbit-support:6348 User reported bug, but didn't realie micro:bit compass had to be calibrated on first run of the program. * Cherry pick adding various cross-editor compat APIs (#863) * fix nudge * Fix a typo ("screent") in the documentation (#1012) * Fix a typo "screent" -> "the LED screen" * Update showArrow doc string for consistency with other methods * Doc bugs found by xlators (#899) * Update rotation.md (#998) reflects actual behaviour of the board * fixed layout corruption (#1073) * Updating the new bug filer with the right link * Update challenges.md (#1325) For what I'm taught in school, 2 follows 1 😉😉. * Update simulator.md (#1209) * Update plant watering.md (#1264) the connection to servo are male not female * support for MIDI simulator in v0 (#1331) * Doc improvements (#1337) * update grammar in radio-dashboard sample code * Chanllenge 2 follows 1 I open all challenges.md without "Challenge 2" and review the file `grep -r "Challenge 2" -L | grep challenge | xargs -I@ code @` Changes to be committed: modified: docs/lessons/counter/challenges.md modified: docs/lessons/game-counter/challenges.md modified: docs/lessons/night-light/challenges.md modified: docs/lessons/snowflake-fall/challenges.md * Revert "support for MIDI simulator in v0 (#1331)" This reverts commit 30a9c411fb80762656e7a636feff8e77b7fd9e67. * Revert "Cherry pick adding various cross-editor compat APIs (#863)" This reverts commit 7308dbef23e9ee402bebb7e721d7014d8252c9e5. * Fixed pin needed to replace button A (#1385) * Cherry pick part of the signature update in in2cWriteBuffer (#863): 7308dbe
3.2 KiB
Fireflies
~ avatar
Turn your @boardname@ into fireflies.
~
How do Fireflies synchronize?
Go to http://ncase.me/fireflies/ and read about the fireflies synchronization phenomenon.
Code the firefly
We want to create virtual fireflies using multiple @boardname@s (each @boardname@ acts as a firefly). Let's review some of the key points from the article:
"Each firefly has its own individual internal clock..."
A clock in this case is like a counter, so we will start by adding a clock
variable to our program.
// the clock ticker
let clock = 1
"...and every time the clock 'strikes twelve', it flashes."
We can use a ||basic:forever||
loop to repeat code that increments the clock.
When the clock reaches "noon" (let's pick 8
as noon), we turn on the screen briefly (by using the game score animation)
// the clock ticker
let clock = 0
basic.forever(() => {
// if clock "hits noon", flash the screen
if (clock >= 8) {
// flash
game.addScore(1)
// wait for 2 ticks
basic.pause(200)
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
When you see a nearby firefly flash, nudge your clock a little bit forward
The @boardname@ can send radio messages to a neighbor @boardname@. We can use these messages to simulate the "flashes" of light.
When a firefly flashes, it also sends a number over radio using ||radio:radio send number||
:
// the clock ticker
let clock = 0
basic.forever(() => {
// if clock "hits noon", flash the screen
if (clock >= 8) {
// notify neighbors
radio.sendNumber(0)
// flash
game.addScore(1)
// wait for 2 ticks
basic.pause(200)
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
When a firefly receives a radio packet and it is not sending packet , it increments its clock by one:
// the clock ticker
let clock = 0
radio.onReceivedNumber(function (receivedNumber) {
// advance clock to catch up neighbors
if (clock < 8) {
clock += 1
}
})
Put it all together
Download this program on as many @boardname@s as you can find and try it out in the dark!
Note: We've added a ||radio:radio set group||
block to specify which group the firefly will communicate on.
// the clock ticker
let clock = 0
radio.onReceivedNumber(function (receivedNumber) {
// advance clock to catch up neighbors
clock += 1
})
basic.forever(() => {
// if clock hits noon, flash the screen
if (clock >= 8) {
// notify neighbors
radio.sendNumber(0)
// flash
game.addScore(1)
// wait for 2 ticks
basic.pause(200)
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
radio.setTransmitPower(1)
radio.setGroup(12)
radio