pxt-calliope/docs/projects/fireflies.md
Abhijith Chatra be7858cbed
Cherry picked fixes from v0 to v1 (#1476)
* Fix example and do a few edits (#850)

* Small fixes to the Karel project text (#862)

* fix missing shadow type

* add calibration info (#897)

microbit-support:6348 User reported bug, but didn't realie micro:bit compass had to be calibrated on first run of the program.

* Cherry pick adding various cross-editor compat APIs (#863)

* fix nudge

* Fix a typo ("screent") in the documentation (#1012)

* Fix a typo
"screent" -> "the LED screen"

* Update showArrow doc string for consistency with other methods

* Doc bugs found by xlators (#899)

* Update rotation.md (#998)

reflects actual behaviour of the board

* fixed layout corruption (#1073)

* Updating the new bug filer with the right link

* Update challenges.md (#1325)

For what I'm taught in school, 2 follows 1 😉😉.

* Update simulator.md (#1209)

* Update plant watering.md (#1264)

the connection to servo are male not female

* support for MIDI simulator in v0 (#1331)

* Doc improvements (#1337)

* update grammar in radio-dashboard sample code

* Chanllenge 2 follows 1

I open all challenges.md without "Challenge 2" and review the file
`grep -r "Challenge 2" -L | grep challenge | xargs -I@ code @`

Changes to be committed:
	modified:   docs/lessons/counter/challenges.md
	modified:   docs/lessons/game-counter/challenges.md
	modified:   docs/lessons/night-light/challenges.md
	modified:   docs/lessons/snowflake-fall/challenges.md

* Revert "support for MIDI simulator in v0 (#1331)"

This reverts commit 30a9c411fb80762656e7a636feff8e77b7fd9e67.

* Revert "Cherry pick adding various cross-editor compat APIs (#863)"

This reverts commit 7308dbef23e9ee402bebb7e721d7014d8252c9e5.

* Fixed pin needed to replace button A (#1385)

* Cherry pick part of the signature update in in2cWriteBuffer (#863): 7308dbe
2018-10-22 10:00:57 -07:00

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Markdown

# Fireflies
## ~ avatar
Turn your @boardname@ into fireflies.
## ~
https://youtu.be/ZGvtnE1Wy6U
## How do Fireflies synchronize?
Go to http://ncase.me/fireflies/ and read about the fireflies synchronization phenomenon.
## Code the firefly
We want to create virtual fireflies using multiple @boardname@s (each @boardname@ acts as a firefly).
Let's review some of the key points from the article:
### "Each firefly has its own individual internal clock..."
A clock in this case is like a counter, so we will start by adding a ``clock`` variable to our program.
```block
// the clock ticker
let clock = 1
```
### "...and every time the clock 'strikes twelve', it flashes."
We can use a ``||basic:forever||`` loop to repeat code that increments the clock.
When the clock reaches "noon" (let's pick `8` as noon), we turn on the screen briefly (by using the game score animation)
```block
// the clock ticker
let clock = 0
basic.forever(() => {
// if clock "hits noon", flash the screen
if (clock >= 8) {
// flash
game.addScore(1)
// wait for 2 ticks
basic.pause(200)
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
```
### When you see a nearby firefly flash, nudge your clock a little bit forward
The @boardname@ can send radio messages to a neighbor @boardname@. We can use these messages to simulate the "flashes" of light.
When a firefly flashes, it also sends a number over radio using ``||radio:radio send number||``:
```block
// the clock ticker
let clock = 0
basic.forever(() => {
// if clock "hits noon", flash the screen
if (clock >= 8) {
// notify neighbors
radio.sendNumber(0)
// flash
game.addScore(1)
// wait for 2 ticks
basic.pause(200)
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
```
When a firefly receives a radio packet
**and** it is not sending packet
, it increments its clock by one:
```block
// the clock ticker
let clock = 0
radio.onReceivedNumber(function (receivedNumber) {
// advance clock to catch up neighbors
if (clock < 8) {
clock += 1
}
})
```
## Put it all together
https://youtu.be/XzZeB4yYnEw
Download this program on as many @boardname@s as you can find and try it out in the dark!
**Note:** We've added a ``||radio:radio set group||`` block to specify which group the firefly will communicate on.
```blocks
// the clock ticker
let clock = 0
radio.onReceivedNumber(function (receivedNumber) {
// advance clock to catch up neighbors
clock += 1
})
basic.forever(() => {
// if clock hits noon, flash the screen
if (clock >= 8) {
// notify neighbors
radio.sendNumber(0)
// flash
game.addScore(1)
// wait for 2 ticks
basic.pause(200)
// reset the clock
clock = 0
} else {
// just wait a bit
basic.pause(100)
// increment the clock
clock += 1
}
})
radio.setTransmitPower(1)
radio.setGroup(12)
```
```package
radio
```