f4eca66648
will move select lessons back to "educators" section
45 lines
1.2 KiB
Markdown
45 lines
1.2 KiB
Markdown
# pogo lesson
|
|
|
|
create a game that relies on precise instincts and timing reflexes #if #.
|
|
|
|
## Topic
|
|
|
|
Running Time
|
|
|
|
## Quick Links
|
|
|
|
* [activity](/lessons/pogo/activity)
|
|
|
|
## Prior learning/place of lesson in scheme of work
|
|
|
|
Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.
|
|
|
|
## Documentation
|
|
```cards
|
|
let jumps = 0
|
|
let acc = input.acceleration(Dimension.Y)
|
|
basic.showNumber(0)
|
|
radio.receiveNumber()
|
|
led.stopAnimation()
|
|
radio.sendNumber(0)
|
|
basic.forever(() => { })
|
|
basic.showLeds(`
|
|
. . . . .
|
|
. # . # .
|
|
. . # . .
|
|
# . . . #
|
|
. # # # .
|
|
`)
|
|
basic.clearScreen()
|
|
if (true) {}
|
|
radio.onDataReceived(() => { })
|
|
```
|
|
## Objectives
|
|
|
|
* learn how to create a function as a unit of code that performs a specific task and returns a result
|
|
* learn how arithmetic operators operate on numbers and return a number
|
|
* learn how to repeat code in the background forever
|
|
* learn how to conditionally run code depending on whether a condition is true or not
|
|
* learn how to run code when an input button is pressed
|
|
* learn how to pause your code for the specified number of milliseconds
|