f4eca66648
will move select lessons back to "educators" section
98 lines
2.6 KiB
Markdown
98 lines
2.6 KiB
Markdown
# speed button challenges
|
|
|
|
Coding challenges for the speed button tutorial.
|
|
|
|
## Before we get started
|
|
|
|
Complete the following guided tutorial:
|
|
|
|
Your starting code should look like this:
|
|
|
|
```blocks
|
|
let counter = 0
|
|
let fastPress = false
|
|
input.onButtonPressed(Button.A, () => {
|
|
counter = counter + 1
|
|
})
|
|
```
|
|
|
|
### Challenge 1
|
|
|
|
We need to know when the user has hit button `A` 15 times. The user wins when he/she is able to accomplish this in less than 5000 milliseconds (5 seconds). We can check for both conditions by using an `and` operator. When using an `and` operator, both conditions need to be true in order for the condition to be true.
|
|
|
|
```blocks
|
|
let counter1 = 0
|
|
let fastPress1 = false
|
|
input.onButtonPressed(Button.A, () => {
|
|
counter1 = counter1 + 1
|
|
if (counter1 == 15 && input.runningTime() < 5000) {
|
|
}
|
|
})
|
|
```
|
|
|
|
Next, if the user has won, let's set our boolean to true. This indicates that he or she has won.
|
|
|
|
```blocks
|
|
let counter2 = 0
|
|
let fastPress2 = false
|
|
input.onButtonPressed(Button.A, () => {
|
|
counter2 = counter2 + 1
|
|
if (counter2 == 15 && input.runningTime() < 5000) {
|
|
fastPress2 = true // ***
|
|
}
|
|
})
|
|
```
|
|
|
|
### Challenge 2
|
|
|
|
We want to set `fastPress` to false if the user was too slow. To do so, we need another condition to see if the user took more than 5000 milliseconds (5 seconds). In the `if` statement, set `fastPress` to false.
|
|
|
|
```blocks
|
|
let counter3 = 0
|
|
let fastPress3 = false
|
|
input.onButtonPressed(Button.A, () => {
|
|
counter3 = counter3 + 1
|
|
if (counter3 == 15 && input.runningTime() < 5000) {
|
|
fastPress3 = true
|
|
}
|
|
if (counter3 == 15 && input.runningTime() > 4999) {
|
|
fastPress3 = false // ***
|
|
}
|
|
})
|
|
```
|
|
|
|
### Challenge 3
|
|
|
|
|
|
|
|
Now let's display if the user won or lost. To do so, we need to check the status of `fastPress` when the game is finished, and then show the correct message.
|
|
|
|
```blocks
|
|
let counter4 = 0
|
|
let fastPress4 = false
|
|
input.onButtonPressed(Button.A, () => {
|
|
counter4 = counter4 + 1
|
|
if (counter4 == 15 && input.runningTime() < 5000) {
|
|
fastPress4 = true
|
|
}
|
|
if (counter4 == 15 && input.runningTime() > 4999) {
|
|
fastPress4 = false
|
|
}
|
|
if (counter4 == 15 && fastPress4) {
|
|
basic.showString("YOU WIN!", 150) // ***
|
|
}
|
|
if (counter4 == 15 && ! fastPress4) {
|
|
basic.showString("TOO SLOW!", 150) // ***
|
|
}
|
|
})
|
|
```
|
|
|
|
* Click the `run` button to see if the code runs properly.
|
|
|
|
### Challenge 4
|
|
|
|
|
|
|
|
Modify the code to change the difficulty level. Increasing the time will make it easier, while decreasing the time will make it harder. For example, changing the 5000 milliseconds to 6000 milliseconds will make the difficulty easier.
|
|
|