be7858cbed
* Fix example and do a few edits (#850) * Small fixes to the Karel project text (#862) * fix missing shadow type * add calibration info (#897) microbit-support:6348 User reported bug, but didn't realie micro:bit compass had to be calibrated on first run of the program. * Cherry pick adding various cross-editor compat APIs (#863) * fix nudge * Fix a typo ("screent") in the documentation (#1012) * Fix a typo "screent" -> "the LED screen" * Update showArrow doc string for consistency with other methods * Doc bugs found by xlators (#899) * Update rotation.md (#998) reflects actual behaviour of the board * fixed layout corruption (#1073) * Updating the new bug filer with the right link * Update challenges.md (#1325) For what I'm taught in school, 2 follows 1 😉😉. * Update simulator.md (#1209) * Update plant watering.md (#1264) the connection to servo are male not female * support for MIDI simulator in v0 (#1331) * Doc improvements (#1337) * update grammar in radio-dashboard sample code * Chanllenge 2 follows 1 I open all challenges.md without "Challenge 2" and review the file `grep -r "Challenge 2" -L | grep challenge | xargs -I@ code @` Changes to be committed: modified: docs/lessons/counter/challenges.md modified: docs/lessons/game-counter/challenges.md modified: docs/lessons/night-light/challenges.md modified: docs/lessons/snowflake-fall/challenges.md * Revert "support for MIDI simulator in v0 (#1331)" This reverts commit 30a9c411fb80762656e7a636feff8e77b7fd9e67. * Revert "Cherry pick adding various cross-editor compat APIs (#863)" This reverts commit 7308dbef23e9ee402bebb7e721d7014d8252c9e5. * Fixed pin needed to replace button A (#1385) * Cherry pick part of the signature update in in2cWriteBuffer (#863): 7308dbe
91 lines
2.3 KiB
Markdown
91 lines
2.3 KiB
Markdown
# Radio Dashboard
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```typescript
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/**
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* Radio monitoring dashboard
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*
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* Each radio client is represented by a dot on the screen.
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* Once a client is registered, it will stay at the same pixel location
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* forever.
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*
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* Radio clients can simply send a number (between 0..255) on group 4.
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* They must transmit the serial number using ``radio.setTransmitSerialNumber(true)``
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*
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* The received number is used to set the LED brightness for that client.
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*
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* If the radio packet is not received for 10sec, the LED starts blinking.
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*/
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const deadPing = 20000;
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const lostPing = 10000;
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interface Client {
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// client serial id
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id: number;
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// sprite on screen
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sprite: game.LedSprite;
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// last ping received
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ping: number;
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}
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const clients: Client[] = [];
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/* lazy allocate sprite */
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function getClient(id: number): Client {
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// needs an id to track radio client's identity
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if (!id)
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return undefined;
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// look for cached clients
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for (const client of clients)
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if (client.id == id)
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return client;
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const n = clients.length;
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if (n == 24) // out of pixels
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return undefined;
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const client: Client = {
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id: id,
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sprite: game.createSprite(n % 5, n / 5),
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ping: input.runningTime()
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}
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clients.push(client);
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return client;
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}
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// store data received by clients
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radio.onReceivedNumber(function (receivedNumber) {
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const serialNumber = radio.receivedPacket(RadioPacketProperty.SerialNumber)
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const client = getClient(serialNumber);
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if (!client)
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return;
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client.ping = input.runningTime()
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client.sprite.setBrightness(Math.max(1, receivedNumber & 0xff));
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})
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// monitor the sprites and start blinking when no packet is received
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basic.forever(() => {
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const now = input.runningTime()
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for (const client of clients) {
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// lost signal starts blinking
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const lastPing = now - client.ping;
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if (lastPing > deadPing) {
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client.sprite.setBlink(0)
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client.sprite.setBrightness(0)
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}
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else if (lastPing > lostPing)
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client.sprite.setBlink(500);
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else
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client.sprite.setBlink(0);
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}
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basic.pause(500)
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})
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// setup the radio and start!
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radio.setGroup(4)
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game.addScore(1)
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```
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```package
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radio
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```
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