pxt-calliope/docs/reference/game/game-over.md
2020-02-20 04:01:37 +01:00

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# Game Over
End the game and show the score.
```sig
game.gameOver();
```
## Example
This program asks you to pick a button.
If you press button `A`, the program says `YOU WIN!`.
If you press button `B`, it shows an animation and ends the game.
```blocks
basic.showString("PICK A BUTTON");
input.input.onButtonEvent(Button.A, DAL.MICROBIT_BUTTON_EVT_CLICK, () => {
basic.showString("YOU WIN!");
});
input.input.onButtonEvent(Button.B, DAL.MICROBIT_BUTTON_EVT_CLICK, () => {
game.gameOver();
});
```
## See Also
[score](/reference/game/score),
[add score](/reference/game/add-score), [start countdown](/reference/game/start-countdown)