2.1 KiB
2.1 KiB
Frequently asked questions
What is the language supported for the @boardname@?
For the @boardname@, we support a "static" subset of TypeScript (itself a superset of JavaScript):
Supported language features
- variables with
let
,const
, andvar
- functions with lexical scoping and recursion
- top-level code in the file; hello world really is
console.log("Hello world")
if ... else if ... else
statementswhile
anddo ... while
loopsfor(;;)
loops (see below aboutfor ... in/of
)break/continue
; also with labeled loopsswitch
statement (on numbers only)debugger
statement for breakpoints- conditional operator
? :
; lazy boolean operators - namespaces (a form of modules)
- all arithmetic operators (including bitwise operators); note that in microcontroller targets all arithmetic is performed on integers, also when simulating in the browser
- strings (with a few common methods)
- string templates (
`x is ${x}`
) - arrow functions
() => ...
- classes with fields, methods and constructors;
new
keyword - array literals
[1, 2, 3]
- enums
Unsupported language features
We generally stay away from the more dynamic parts of JavaScript. Things you may miss and we may implement:
- exceptions (
throw
,try ... catch
,try ... finally
) for ... of
statements- object literals
{ foo: 1, bar: "two" }
- method-like properties (get/set accessors)
- class inheritance
For JS-only targets we may implement the following:
- regular expressions
- classes implementing interfaces
Things that we are not very likely to implement:
- file-based modules (
import * from ...
,module.exports
etc); we do support namespaces - spread operator
yield
expression andfunction*
await
expression andasync function
typeof
expression- tagged templates
tag `text ${expression} more text`
; regular templates are supported - binding with arrays or objects:
let [a, b] = ...; let { x, y } = ...
with
statementeval
delete
statementfor ... in
statements- JSX (HTML as part of JavaScript)