3.3 KiB
Accelerometer Beat control
@description @boardname@ guitar: using accelerometer to control tempo
~avatar avatar
Use the Accelerometer to control guitar tempo
- Concepts:
- Gravity
- Acceleration
- X, Y, Z coordinates
- Tempo
- Beat
- Mapping
- Graphing
- Absolute value
~
Duration: 30 - 45 minutes
accelerometer controlled tempo
https://youtu.be/kA0HpqCWsjs
Blocks
input.acceleration(Dimension.Y)
music.setTempo(120)
pins.map(0, 0, 1023,60, 320)
Math.abs(1)
Accelerometer, gravity and tilting!
The @boardname@ contains an accelerometer sensor that is able to measure forces applied to the board. On earth, we are subject to the gravity force which pulls us to the ground!
When the @boardname@ is flat on a table, with the screen pointing up, the gravity force is aligned with the Z axis of the @boardname@.
If you tilt it up and down, the force will align with the Y axis -- this is how we can detect tilting!!! If the force along Y grows, the @boardname@ is tilting more and more vertically!
Measuring Acceleration along different coordinates (X, Y, Z axis)
The acceleration block approximately measures milli-g, which is 1/1000 of a g or the acceleration of gravity.
Step 1: Graphing acceleration
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.Y), 1023)
})
Create the code that measures the change in the Y axis acceleration as a graph on the LEDs
Dowload the code to the @boardname@
Test the movements that move the graph from 1 to 5 bars on the LEDs
Extra
Try graphing the acceleration along the X and Z axis. Can you explain the differences?
~hint
Mapping
It is common to map one standard to another - such as with temperature
~
Step 2: Mapping acceleration to Beat
@boardname@ sensors produce signal values between 0 to 1023. The map block converts the signal to a desired range.
basic.forever(() => {
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
0, 1023,
60, 320))
music.playTone(Note.C, music.beat(BeatFraction.Quarter));
})
Create the code that Maps Y axis acceleration as tempo
Download the code to the @boardname@ on the guitar
Test the movements that speed and slow the tempo
Step 3: Combine with light sensor tone control
Put it all together!
basic.forever(() => {
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
0, 1023,
60, 320))
music.playTone(
input.lightLevel() * 25,
music.beat(BeatFraction.Quarter)
);
})
Combine the code above with the light sensor tone control code from the previous activity
Download the code to the @boardname@ on the guitar
Now play the guitar adjusting tone and tempo using the light sensor and accelerometer!
~button /projects/guitar/pinpress
NEXT: Pin Press on/off