a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
34 lines
867 B
Markdown
34 lines
867 B
Markdown
# If On Edge, Bounce
|
|
|
|
Make a [sprite](/reference/game/create-sprite) on the edge of the
|
|
[LED screen](/device/screen) bounce away.
|
|
|
|
```sig
|
|
game.createSprite(0, 2).ifOnEdgeBounce();
|
|
```
|
|
|
|
## Parameters
|
|
|
|
* a **sprite** that might be on the edge of the LED screen.
|
|
|
|
## Example
|
|
|
|
This program makes a sprite on the right edge of the screen with a
|
|
direction of 90 degrees, and bounces it so it has a direction of -90
|
|
degrees -- exactly the opposite direction.
|
|
|
|
```blocks
|
|
let ball = game.createSprite(4, 2);
|
|
basic.showNumber(ball.get(LedSpriteProperty.Direction));
|
|
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
|
|
ball.ifOnEdgeBounce();
|
|
basic.showNumber(ball.get(LedSpriteProperty.Direction));
|
|
});
|
|
```
|
|
|
|
## See also
|
|
|
|
[create sprite](/reference/game/create-sprite),
|
|
[is touching](/reference/game/is-touching),
|
|
[is touching edge](/reference/game/is-touching-edge)
|