pxt-calliope/docs/reference/game/if-on-edge-bounce.md
Juri Wolf a93febb5b7
Map and clean deprecated functions (#175)
* add image and deprecated arrow functions

* update locales

* map basic.showArrow

* map arrow blocks

* map & remove arrow images

* remove arrow blocks

* update locales

* remove & patch:
rgbw -> rgb
button/pin pressed -> button/pin event
loudness -> soundLevel

* update ts mappings for arrows

* add wip ts patch rules

* update .blocks files

* use Click instead of Down as default in Documentation and tests

* patch test.blocks

* fix lowercase name tag

* update test.blocks

* update blocks test files

* update blocks test files

* format block files

* pass blocks file tests

* fix ts mapping

* fix color.defl value

closes https://github.com/microsoft/pxt-calliope/issues/136

* fix ts mappings

- add optional spacing at the end of rgbw()
- map up to v4.0.19

* add suggested changes

* replace innerText by textContent

Co-authored-by: JW <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-04-26 10:28:42 -07:00

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# If On Edge, Bounce
Make a [sprite](/reference/game/create-sprite) on the edge of the
[LED screen](/device/screen) bounce away.
```sig
game.createSprite(0, 2).ifOnEdgeBounce();
```
## Parameters
* a **sprite** that might be on the edge of the LED screen.
## Example
This program makes a sprite on the right edge of the screen with a
direction of 90 degrees, and bounces it so it has a direction of -90
degrees -- exactly the opposite direction.
```blocks
let ball = game.createSprite(4, 2);
basic.showNumber(ball.get(LedSpriteProperty.Direction));
input.onButtonEvent(Button.B, ButtonEvent.Down, () => {
ball.ifOnEdgeBounce();
basic.showNumber(ball.get(LedSpriteProperty.Direction));
});
```
## See also
[create sprite](/reference/game/create-sprite),
[is touching](/reference/game/is-touching),
[is touching edge](/reference/game/is-touching-edge)