219 lines
6.0 KiB
TypeScript
219 lines
6.0 KiB
TypeScript
enum Note {
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//% blockIdentity=music.noteFrequency
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C = 262,
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//% block=C#
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//% blockIdentity=music.noteFrequency
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CSharp = 277,
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//% blockIdentity=music.noteFrequency
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D = 294,
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//% blockIdentity=music.noteFrequency
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Eb = 311,
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//% blockIdentity=music.noteFrequency
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E = 330,
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//% blockIdentity=music.noteFrequency
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F = 349,
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//% block=F#
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//% blockIdentity=music.noteFrequency
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FSharp = 370,
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//% blockIdentity=music.noteFrequency
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G = 392,
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//% block=G#
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//% blockIdentity=music.noteFrequency
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GSharp = 415,
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//% blockIdentity=music.noteFrequency
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A = 440,
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//% blockIdentity=music.noteFrequency
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Bb = 466,
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//% blockIdentity=music.noteFrequency
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B = 494,
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//% blockIdentity=music.noteFrequency
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C3 = 131,
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//% block=C#3
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//% blockIdentity=music.noteFrequency
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CSharp3 = 139,
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//% blockIdentity=music.noteFrequency
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D3 = 147,
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//% blockIdentity=music.noteFrequency
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Eb3 = 156,
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//% blockIdentity=music.noteFrequency
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E3 = 165,
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//% blockIdentity=music.noteFrequency
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F3 = 175,
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//% block=F#3
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//% blockIdentity=music.noteFrequency
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FSharp3 = 185,
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//% blockIdentity=music.noteFrequency
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G3 = 196,
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//% block=G#3
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//% blockIdentity=music.noteFrequency
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GSharp3 = 208,
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//% blockIdentity=music.noteFrequency
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A3 = 220,
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//% blockIdentity=music.noteFrequency
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Bb3 = 233,
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//% blockIdentity=music.noteFrequency
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B3 = 247,
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//% blockIdentity=music.noteFrequency
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C4 = 262,
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//% block=C#4
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//% blockIdentity=music.noteFrequency
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CSharp4 = 277,
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//% blockIdentity=music.noteFrequency
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D4 = 294,
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//% blockIdentity=music.noteFrequency
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Eb4 = 311,
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//% blockIdentity=music.noteFrequency
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E4 = 330,
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//% blockIdentity=music.noteFrequency
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F4 = 349,
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//% block=F#4
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//% blockIdentity=music.noteFrequency
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FSharp4 = 370,
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//% blockIdentity=music.noteFrequency
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G4 = 392,
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//% block=G#4
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//% blockIdentity=music.noteFrequency
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GSharp4 = 415,
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//% blockIdentity=music.noteFrequency
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A4 = 440,
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//% blockIdentity=music.noteFrequency
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Bb4 = 466,
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//% blockIdentity=music.noteFrequency
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B4 = 494,
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//% blockIdentity=music.noteFrequency
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C5 = 523,
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//% block=C#5
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//% blockIdentity=music.noteFrequency
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CSharp5 = 555,
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//% blockIdentity=music.noteFrequency
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D5 = 587,
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//% blockIdentity=music.noteFrequency
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Eb5 = 622,
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//% blockIdentity=music.noteFrequency
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E5 = 659,
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//% blockIdentity=music.noteFrequency
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F5 = 698,
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//% block=F#5
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//% blockIdentity=music.noteFrequency
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FSharp5 = 740,
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//% blockIdentity=music.noteFrequency
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G5 = 784,
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//% block=G#5
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//% blockIdentity=music.noteFrequency
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GSharp5 = 831,
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//% blockIdentity=music.noteFrequency
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A5 = 880,
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//% blockIdentity=music.noteFrequency
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Bb5 = 932,
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//% blockIdentity=music.noteFrequency
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B5 = 989,
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}
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enum BeatFraction {
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//% block=1
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Whole = 1,
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//% block="1/2"
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Half = 2,
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//% block="1/4"
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Quarter = 4,
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//% block="1/8"
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Eighth = 8,
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//% block="1/16"
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Sixteenth = 16
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}
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/**
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* Generation of music tones through pin ``P0``.
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*/
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//% color=#DF4600 weight=98 icon="\uf025"
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namespace music {
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let beatsPerMinute: number = 120;
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/**
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* Rests (plays nothing) for a specified time through pin ``P0``.
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* @param ms rest duration in milliseconds (ms)
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*/
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//% help=music/rest weight=79
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//% blockId=device_rest block="rest(ms)|%duration=device_beat"
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//% parts="speaker"
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export function rest(ms: number): void {
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playTone(0, ms);
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}
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/**
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* Plays a tone through ``speaker``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" blockGap=8
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//% parts="speaker" async
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export function ringTone(frequency: number) {
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playTone(frequency, 0);
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}
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/**
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* Gets the frequency of a note.
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* @param name the note name
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*/
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//% weight=50 help=music/note-frequency
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//% blockId=device_note block="%note"
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//% shim=TD_ID
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export function noteFrequency(name: Note): number {
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return name;
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}
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function init() {
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if (beatsPerMinute <= 0) beatsPerMinute = 120;
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}
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/**
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* Returns the duration of a beat in milli-seconds
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*/
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//% help=music/beat weight=49
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//% blockId=device_beat block="%fraction|beat"
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export function beat(fraction?: BeatFraction): number {
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init();
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if (fraction == null) fraction = BeatFraction.Whole;
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let beat = 60000 / beatsPerMinute;
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if (fraction == BeatFraction.Whole) return beat;
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else if (fraction == BeatFraction.Half) return beat / 2;
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else if (fraction == BeatFraction.Quarter) return beat / 4;
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else if (fraction == BeatFraction.Eighth) return beat / 8;
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else return beat / 16;
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}
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/**
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* Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play.
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*/
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//% help=music/tempo weight=40
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//% blockId=device_tempo block="tempo (bpm)" blockGap=8
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export function tempo(): number {
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init();
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return beatsPerMinute;
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}
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/**
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* Change the tempo by the specified amount
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* @param bpm The change in beats per minute to the tempo, eg: 20
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*/
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//% help=music/change-tempo-by weight=39
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//% blockId=device_change_tempo block="change tempo by (bpm)|%value" blockGap=8
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export function changeTempoBy(bpm: number): void {
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init();
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setTempo(beatsPerMinute + bpm);
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}
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/**
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* Sets the tempo to the specified amount
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* @param bpm The new tempo in beats per minute, eg: 120
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*/
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//% help=music/set-tempo weight=38
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//% blockId=device_set_tempo block="set tempo to (bpm)|%value"
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export function setTempo(bpm: number): void {
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init();
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if (bpm > 0) {
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beatsPerMinute = Math.max(1, bpm);
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}
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}
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}
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