918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
150 lines
4.0 KiB
Markdown
150 lines
4.0 KiB
Markdown
# Hey, @boardname@!
|
|
|
|
## Step 1
|
|
|
|
Welcome, let's code the @boardname@! Place the ``||basic:show string||`` block in the ``||basic:on start||`` slot. Change the ``"Hello"`` text to be your name instead. Did you see it scroll in the simulator?.
|
|
|
|
```blocks
|
|
basic.showString("My Name")
|
|
```
|
|
|
|
## Step 2
|
|
|
|
Well, you noticed that the text stopped. Place the ``||basic:show string||`` block in an ``||input:on button pressed||`` block to scroll your name whenever button **A** is pressed.
|
|
|
|
```block
|
|
input.onButtonPressed(Button.A, () => {
|
|
basic.showString("My Name")
|
|
});
|
|
```
|
|
|
|
## Step 3
|
|
|
|
Ok, let's try to talk to the @boardname@ using a button. Change the text in ``||basic:show string||`` to ask the question "How are you?". Add another ``||basic:show string||`` with "....." to show that the @boardname@ is thinking.
|
|
|
|
```block
|
|
input.onButtonPressed(Button.A, () => {
|
|
basic.showString("How are you?")
|
|
basic.showString(".....");
|
|
})
|
|
```
|
|
|
|
## Step 4
|
|
|
|
Now, make the @boardname@ give an answer with a smiley face! Find the ``||basic:show leds||`` and draw a smiley face on the block by clicking on the LEDs. Press button **A** in the simulator and see the @boardname@ respond to your question.
|
|
|
|
```block
|
|
input.onButtonPressed(Button.A, () => {
|
|
basic.showString("How are you?")
|
|
basic.showString(".....");
|
|
basic.showLeds(`
|
|
# # . # #
|
|
# # . # #
|
|
. . . . .
|
|
# . . . #
|
|
. # # # .
|
|
`)
|
|
})
|
|
```
|
|
|
|
## Step 5
|
|
|
|
OK, let's ask @boardname@ how it's feeling just now, but by a different method. We can use the shake gesture to ask the question. Go get an ``||input:on shake||`` block. Go grab your ``||basic:show leds||`` block from before and and put it in the ``||input:on shake||``.
|
|
|
|
```block
|
|
input.onGesture(Gesture.Shake, () => {
|
|
basic.showLeds(`
|
|
# # . # #
|
|
# # . # #
|
|
. . . . .
|
|
# . . . #
|
|
. # # # .
|
|
`)
|
|
})
|
|
```
|
|
|
|
## Step 6
|
|
|
|
We want the @boardname@ to change how it feels at different times. It will have two moods, happy and sad. Go to **Logic** and get an ``||logic:if then else||``. Put it in the ``||input:on shake||`` and move the ``||basic:show leds||`` into the ``||logic:if then||`` slot.
|
|
|
|
```block
|
|
input.onGesture(Gesture.Shake, () => {
|
|
if (true) {
|
|
basic.showLeds(`
|
|
# # . # #
|
|
# # . # #
|
|
. . . . .
|
|
# . . . #
|
|
. # # # .
|
|
`)
|
|
} else {
|
|
|
|
}
|
|
})
|
|
```
|
|
|
|
## Step 7
|
|
|
|
Duplicate the ``||basic:show leds||`` block (right-click, then choose Duplicate). Put the new one into the ``||logic:else||`` part of the ``||logic:if then else||``. This time, turn that one into a frowny face.
|
|
|
|
```block
|
|
input.onGesture(Gesture.Shake, () => {
|
|
if (true) {
|
|
basic.showLeds(`
|
|
# # . # #
|
|
# # . # #
|
|
. . . . .
|
|
# . . . #
|
|
. # # # .
|
|
`)
|
|
} else {
|
|
basic.showLeds(`
|
|
# # . # #
|
|
# # . # #
|
|
. . . . .
|
|
. # # # .
|
|
# . . . #
|
|
`)
|
|
}
|
|
})
|
|
```
|
|
|
|
## Step 8
|
|
|
|
Test it's mood by changing the condition in the ``||logic:if||`` from `true` to `false` and then click the **SHAKE** spot in the simulator.
|
|
|
|
## Step 9
|
|
|
|
So, to make the @boardname@ more fickle, let's give it a random mood. Find the ``||math:pick random true or false||`` block in **Math**. Pull it out and use it in the ``||logic:if||`` condition instead of the `true` value.
|
|
|
|
```block
|
|
input.onGesture(Gesture.Shake, () => {
|
|
if (Math.randomBoolean()) {
|
|
basic.showLeds(`
|
|
# # . # #
|
|
# # . # #
|
|
. . . . .
|
|
# . . . #
|
|
. # # # .
|
|
`)
|
|
} else {
|
|
basic.showLeds(`
|
|
# # . # #
|
|
# # . # #
|
|
. . . . .
|
|
. # # # .
|
|
# . . . #
|
|
`)
|
|
}
|
|
})
|
|
```
|
|
|
|
## Step 10
|
|
|
|
Now, click the **SHAKE** spot a few times to see how the @boardname@ is feeling. Hmm, it's mood is different sometimes!
|
|
|
|
## Step 11
|
|
|
|
Awesome job! You've completed your Microsoft MakeCode activity. If you have a @boardname@ to use, click the `|Download|` button and try your code on the board.
|
|
|