pxt-calliope/docs/projects/dice.md
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2018-12-02 07:58:43 -08:00

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# Dice
## Introduction @unplugged
Let's turn the @boardname@ into a dice!
(Want to learn how the accelerometer works? [Watch this video](https://youtu.be/byngcwjO51U)).
![A microbit dice](/static/mb/projects/dice.png)
## Step 1 @fullscreen
We need 3 pieces of code: one to detect a throw (shake), another to pick a random number, and then one to show the number.
Place the ``||input:on shake||`` block onto the editor workspace. It runs code when you shake the @boardname@.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
## Step 2 @fullscreen
Get a ``||basic:show number||`` block and place it inside the ``||input:on shake||`` block to display a number.
```blocks
input.onGesture(Gesture.Shake, () => {
basic.showNumber(0)
})
```
## Step 3 @fullscreen
Put a ``||Math:pick random||`` block in the ``||basic:show number||`` block to pick a random number.
```blocks
input.onGesture(Gesture.Shake, () => {
basic.showNumber(Math.randomRange(0, 10))
})
```
## Step 4 @fullscreen
A typical dice shows values from `1` to `6`. So, in ``||Math:pick random||``, don't forget to choose the right minimum and maximum values!
```blocks
input.onGesture(Gesture.Shake, () => {
basic.showNumber(Math.randomRange(1, 6))
})
```
## Step 5
Use the simulator to try out your code. Does it show the number you expected?
## Step 6
If you have a @boardname@ connected, click ``|Download|`` and transfer your code to the @boardname@!