pxt-calliope/docs/projects/rock-paper-scissors.md

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# Rock Paper Scissors
## Introduction @unplugged
![Animation of the Rock Paper Scissors game](/docs/calliope/tutorials/07_stone_paper_scissors_animation.gif)
Use the accelerometer and the screen to build a **Rock Paper Scissors** game that you can play with your friends!
## Step 1 @fullscreen
Add a ``||input:on shake||`` block to run code when you shake the @boardname@.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
## Step 2 @fullscreen
Add a ``hand`` variable and place the ``||variables:set hand to||`` block in the shake event.
<!-- ![A animation that shows how to create a variable](/static/mb/projects/rock-paper-scissors/newvar.gif) -->
## Step 3 @fullscreen
Add a ``||math:pick random||`` block to pick a random number from `1` to `3` and store it in the variable named ``hand``.
```blocks
let hand = 0;
input.onGesture(Gesture.Shake, () => {
hand = Math.randomRange(1, 3)
})
```
In a later step, each of the possible numbers (`1`, `2`, or `3`) is matched to its own picture. The picture is shown on the LEDs when its matching number is picked.
## Step 4 @fullscreen
Place an ``||logic:if||`` block under the ``||math:pick random||`` and check whether ``hand`` is equal to ``1``. Add a ``||basic:show leds||`` block that shows a picture of a piece of paper. The number `1` will mean paper.
<!-- ![How to drag an if statement](/static/mb/projects/rock-paper-scissors/if.gif) -->
```blocks
let hand = 0;
input.onGesture(Gesture.Shake, () => {
hand = Math.randomRange(1, 3)
if (hand == 1) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
}
})
```
## Step 5 @fullscreen
Click on the **SHAKE** button in the simulator. If you try enough times, you should see a picture of paper on the screen.
![Shaking a @boardname@ simulator](/static/mb/projects/rock-paper-scissors/rpsshake.gif)
## Step 6 @fullscreen
Click the **(+)** button to add an ``||logic:else||`` section.
<!-- ![Adding an else clause](/static/mb/projects/rock-paper-scissors/ifelse.gif) -->
```blocks
let hand = 0;
input.onGesture(Gesture.Shake, () => {
hand = Math.randomRange(1, 3)
if (hand == 1) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else {
}
})
```
## Step 7 @fullscreen
Add a ``||basic:show leds||`` block inside the ``||logic:else||``. Make a picture of a scissors in the LEDs.
```blocks
let hand = 0;
input.onGesture(Gesture.Shake, () => {
hand = Math.randomRange(1, 3)
if (hand == 1) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
## Step 8 @fullscreen
Click the ``+`` button again to add an ``||logic:else if||`` section. Now, add a conditional block for ``||logic:hand = 2||`` to the condition in ``||logic:else if||``. Since ``hand`` can only be `1`, `2`, or `3`, your code is covering all possible cases!
![Adding an else if clause](/static/mb/projects/rock-paper-scissors/ifelseif.gif)
## Step 9 @fullscreen
Get one more ``||basic:show leds||`` block and put it in the ``||logic:else if||``. Make a picture of a rock in the LEDs.
```blocks
let hand = 0;
input.onGesture(Gesture.Shake, () => {
hand = Math.randomRange(1, 3)
if (hand == 1) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (hand == 2) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
## Step 10 @fullscreen
Click on the **SHAKE** button in the simulator and check to see that each image is showing up.
![Shaking a @boardname@ simulator](/static/mb/projects/rock-paper-scissors/rpssim3.gif)
## Step 11 @fullscreen
If you have a @boardname@, click on ``|Download|`` and follow the instructions to get the code
onto your @boardname@. Your game is ready! Gather your friends and play Rock Paper Scissors!
<!-- ![A @boardname@ in a hand](/static/mb/projects/rock-paper-scissors/hand.jpg) -->