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* Fix example and do a few edits (#850) * Small fixes to the Karel project text (#862) * fix missing shadow type * add calibration info (#897) microbit-support:6348 User reported bug, but didn't realie micro:bit compass had to be calibrated on first run of the program. * Cherry pick adding various cross-editor compat APIs (#863) * fix nudge * Fix a typo ("screent") in the documentation (#1012) * Fix a typo "screent" -> "the LED screen" * Update showArrow doc string for consistency with other methods * Doc bugs found by xlators (#899) * Update rotation.md (#998) reflects actual behaviour of the board * fixed layout corruption (#1073) * Updating the new bug filer with the right link * Update challenges.md (#1325) For what I'm taught in school, 2 follows 1 😉😉. * Update simulator.md (#1209) * Update plant watering.md (#1264) the connection to servo are male not female * support for MIDI simulator in v0 (#1331) * Doc improvements (#1337) * update grammar in radio-dashboard sample code * Chanllenge 2 follows 1 I open all challenges.md without "Challenge 2" and review the file `grep -r "Challenge 2" -L | grep challenge | xargs -I@ code @` Changes to be committed: modified: docs/lessons/counter/challenges.md modified: docs/lessons/game-counter/challenges.md modified: docs/lessons/night-light/challenges.md modified: docs/lessons/snowflake-fall/challenges.md * Revert "support for MIDI simulator in v0 (#1331)" This reverts commit 30a9c411fb80762656e7a636feff8e77b7fd9e67. * Revert "Cherry pick adding various cross-editor compat APIs (#863)" This reverts commit 7308dbef23e9ee402bebb7e721d7014d8252c9e5. * Fixed pin needed to replace button A (#1385) * Cherry pick part of the signature update in in2cWriteBuffer (#863): 7308dbe
38 lines
867 B
Markdown
38 lines
867 B
Markdown
# counter challenges
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Coding challenges for the counter.
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## Before we get started
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Complete the following [guided tutorial](/lessons/counter/activity) At the end of the tutorial, click **keep editing**. Your code should look like this:
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```blocks
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let count = 0
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input.onButtonPressed(Button.A, () => {
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count = count + 1
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basic.showNumber(count)
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})
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```
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## Challenge 1
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Let's add the code to `count` when `B` is pressed. Add an event handler with `on button pressed(B)` then add the code to `count`.
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```blocks
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let count = 0
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input.onButtonPressed(Button.A, () => {
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count = count + 1
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basic.showNumber(count)
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})
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input.onButtonPressed(Button.B, () => {
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count = count - 1
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basic.showNumber(count)
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})
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```
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## Challenge 2
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Now let's try to reset the counter when the @boardname@ is shaken. You will need to register an event handler with `on shake`.
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