pxt-calliope/docs/reference/game/is-deleted.md

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# Is Deleted
Find out if the sprite is deleted from the game engine or not.
```sig
game.createSprite(0,0).isDeleted()
```
## Returns
* a [boolean](/types/boolean) value that is `true` if the sprite is deleted from the game engine or `false` if not.
## Example
This game has 5 sprites initially. After 1 second, the third sprite is deleted and all remaining sprites are moved by 1.
```blocks
let sprites: game.LedSprite[] = []
for (let i = 0; i <= 4; i++) {
sprites.push(game.createSprite(0, i))
}
basic.pause(1000)
sprites[2].delete()
for (let sprite of sprites) {
if (!(sprite.isDeleted())) {
sprite.move(1)
}
}
```
## See also
[delete sprite](/reference/game/delete)