2.5 KiB
Snap the dot
Introduction @unplugged
Snap the dot is a kill game where the player has to press A exactly when the dot is in the center of the screen.
This is a tutorial to learn how to use the game engine.
Create a sprite @fullscreen
Drag a ||game:create sprite||
block in the workspace. A sprite is a single pixel that can move on the screen. It has a x
, y
position and a direction.
let sprite: game.LedSprite = null
sprite = game.createSprite(2, 2)
Move the dot @fullscreen
The sprite starts in the center facing right. Drag a
||game:move||
block in the forever to make it move.
Notice how it moves to the right but does not bounce back.
let sprite: game.LedSprite = null
sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
})
Bounce @fullscreen
Drag a ||game:ifOnEdgeBounce||
block to make the sprite
bounce on the side of the screen. Add also a ||basic:pause||
block to slow down the sprite.
let sprite: game.LedSprite = null
sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
sprite.ifOnEdgeBounce()
basic.pause(100)
})
Test and download
Use the simulator to find the best speed. If you have a @boardname@, press Download
to try it out on the device.
Button handling @fullscreen
When A is pressed, we test if the sprite is in the center or not.
Drag a ||input:on button pressed||
block to handle the A button.
Drag a ||logic:if||
block and test if ||game:x||
is equal to 2.
let sprite: game.LedSprite = null
input.onButtonPressed(Button.A, function () {
if (sprite.get(LedSpriteProperty.X) == 2) {
} else {
}
})
sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
basic.pause(100)
sprite.ifOnEdgeBounce()
})
Score and game over
Drag a ||game:add score||
and a ||game:game over||
block to handle success
(sprite in the center) and failure (sprite not in the center)
let sprite: game.LedSprite = null
input.onButtonPressed(Button.A, function () {
if (sprite.get(LedSpriteProperty.X) == 2) {
game.addScore(1)
} else {
game.gameOver()
}
})
sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
basic.pause(100)
sprite.ifOnEdgeBounce()
})
Test and download
Your game is ready! Use the simulator to find the best speed. If you have a @boardname@, press Download
to try it out on the device.