* Accessibility changes
2.1 KiB
Voting Machine
~ avatar
Build a voting machine using many @boardname@s!
~
In this project, a voter program is uploaded on the player's @boardname@. The player uses the buttons to vote yes
or no
and the vote is sent to the dashboard @boardname@ via radio.
The dashboard allocates one LED per player and turns it on or off based on the vote.
The voter program
Assuming button A
is no and B
is yes, the voter program works as follows:
- when button
A
is pressed, a number0
is sent via radio and theX
symbol is shown on the screen.
input.onButtonPressed(Button.A, () => {
radio.sendNumber(0)
basic.showIcon(IconNames.No)
})
- when button
B
is pressed, a number255
is sent via radio and theY
symbol is shown on the screen.
input.onButtonPressed(Button.B, () => {
radio.sendNumber(255)
basic.showIcon(IconNames.Yes)
})
- In order to track the votes, we tell the radio to also transmit the device serial number.
radio.setTransmitSerialNumber(true)
- we arbritrarily choose
4
as the group used for the communications
radio.setGroup(4)
Combined together, the voter program looks as follows:
input.onButtonPressed(Button.A, () => {
radio.sendNumber(0)
basic.showIcon(IconNames.No)
})
input.onButtonPressed(Button.B, () => {
radio.sendNumber(255)
basic.showIcon(IconNames.Yes)
})
radio.setGroup(4)
radio.setTransmitSerialNumber(true)
basic.showIcon(IconNames.Ghost)
The dashboard
The dashboard code can be found at /examples/radio-dashboard.
Download the code from that example into the @boardname@ that will be used to display the result.
When the dashboard receives a message from a @boardname@, it find a pixel for that board (and remembers it) and uses the number received as the brightness of the LED.
When a message hasn't been received by a board for some time, it's pixel will start to blink. After more time, it will simply turn off.
radio