pxt-calliope/olddocs/js/lessons/flipping-bird/challenges.md
2016-05-26 15:24:10 -07:00

1.5 KiB

flipping bird challenges

Coding challenges for flipping bird. #docs

Before we get started

Complete the following guided tutorial:

At the end of the tutorial, click keep editing. Your code should look like this:

counter = 0
input.onGesture(Gesture.Shake, () => {
    counter = counter + 1
    if (math.mod(counter, 2) == 1) {
        basic.plotImage(`
# # . # #
. . # . .
. . . . .
. . . . .
. . . . .
`)
    }
})

Challenge 1

We handled the case of when math->mod(counter,2) = 1. We haven't done anything when the remainder is 0! Add an if statement to handle this case.

counter = 0
input.onGesture(Gesture.Shake, () => {
    counter = counter + 1
    if (math.mod(counter, 2) == 1) {
        basic.plotImage(`
# # . # #
. . # . .
. . . . .
. . . . .
. . . . .
`)
    }
    if (math.mod(counter, 2) == 0) {
    }
})

Challenge 2

Inside of that if statement you created in challenge 1, add basic->plot image() and display an upside down flying bird.

counter = 0
input.onGesture(Gesture.Shake, () => {
    counter = counter + 1
    if (math.mod(counter, 2) == 1) {
        basic.plotImage(`
# # . # #
. . # . .
. . . . .
. . . . .
. . . . .
`)
    }
    if (math.mod(counter, 2) == 0) {
        basic.plotImage(`
. . . . .
. . . . .
. . . . .
. . # . .
# # . # #
`) // ***
    }
})
  • Run the code to see if it works as expected.

Challenge 3

Display a check mark and question mark instead of flipping birds. Or better yet, come up with your own pair of opposites to display!