3f106307ff
* Fix some title and sigs in ref docs * better buffer source
33 lines
721 B
Markdown
33 lines
721 B
Markdown
# Turn
|
|
|
|
Turn the sprite as much as you say in the direction you say.
|
|
|
|
```sig
|
|
game.createSprite(0, 2).turn(Direction.Right, 45);
|
|
```
|
|
|
|
## Parameters
|
|
|
|
* **direction**: a choice whether the sprite should turn **left** or **right**
|
|
* **degrees**: a [number](/types/number) degrees of angle that the sprite should turn.
|
|
A straight left or right turn is 90 degrees.
|
|
|
|
## Example
|
|
|
|
|
|
This program starts a sprite in the middle of the screen.
|
|
Next, the sprite turns toward the lower-right corner.
|
|
Finally, it moves two LEDs away to the corner.
|
|
|
|
```blocks
|
|
let item = game.createSprite(2, 2);
|
|
item.turn(Direction.Right, 45);
|
|
item.move(2);
|
|
```
|
|
|
|
## See also
|
|
|
|
|
|
[move](/reference/game/move),
|
|
[create sprite](/reference/game/create-sprite)
|