e3975e65e5
* Accessibility changes
83 lines
3.0 KiB
Markdown
83 lines
3.0 KiB
Markdown
# blocks - rendering graphics
|
||
|
||
An introduction to graphics for the Block Editor.
|
||
|
||
## Before we get started
|
||
|
||
Ensure you have completed the 'Hello, world!' and Loop tutorials and tested them on a simulator or on @boardname@.
|
||
|
||
```blocks
|
||
basic.showString("HI!");
|
||
```
|
||
|
||
The @boardname@ has a grid of 25 LEDs, so we can use these to display images.
|
||
|
||
We’ve already experimented with the `show string` block that displays a string (some text) that we program it to. However we can use more blocks from the **Images** drawer to render or display images in different ways.
|
||
|
||
## Pixel Art
|
||
|
||
We can draw little images from the LEDs by ticking boxes. Drag a `show image` block from the **Images** drawer and connect in a `create image` block. You can customize this image by clicking boxes to tick whether the LED will turn on or off. For example, if we were creating a music player we may want to the show the `play` block:
|
||
|
||
![](/static/mb/blocks/lessons/graphics-0.png)
|
||
|
||
## Plotting points
|
||
|
||
We can also code our bug to plot a point by giving an x (horizontal) and y (vertical) coordinates, from 0 to 4. Click the **LED** drawer and drag a `plot` block. Try changing the coordinates and see the effect this has on the @boardname@.
|
||
|
||
We can also unplot a point (turn the LED off again) using the `unplot` block. So we could create a flashing LED program, using the `pause` block to create a delay.
|
||
|
||
```blocks
|
||
basic.forever(() => {
|
||
led.plot(2,2)
|
||
basic.pause(100)
|
||
led.unplot(2,2)
|
||
basic.pause(100)
|
||
})
|
||
```
|
||
|
||
We can also use the `basic.clearScreen` block to turn off all LEDs.
|
||
|
||
## Tip
|
||
|
||
The pause block is in milliseconds, so setting it to 1000 will have a pause of a single second.
|
||
|
||
## Devising algorithms for shapes
|
||
|
||
An algorithm is a set of steps to follow to solve a problem. We can begin to draw shapes on the @boardname@ using an algorithm.
|
||
For example, we could draw a straight line with this code:
|
||
|
||
```blocks
|
||
for(let i = 0; i <=4; i++) {
|
||
led.plot(i, 0);
|
||
basic.pause(200)
|
||
}
|
||
```
|
||
|
||
Our algorithm is: increase **i** by 1 **from 0** to **4**, and **plot** the point **x=i**, **y=0**. The pause block allows this line to be animated (drawn frame by frame).
|
||
|
||
Try devising an algorithm for a diagonal line using the code above and the variable **i**.
|
||
```sim
|
||
basic.forever(() => {
|
||
for(let i = 0; i <=4; i++) {
|
||
led.plot(i, i);
|
||
basic.pause(200)
|
||
}
|
||
basic.clearScreen();
|
||
})
|
||
```
|
||
|
||
## Animations
|
||
|
||
Animations are changes happening at a certain rate. For example, we could add the `pause` block from the **Basic** drawer with our square algorithm – this will slowly draw a square (as an animation).
|
||
|
||
We could create more complex animations, for example we could make our @boardname@ display an explosion or fireworks.
|
||
|
||
## Image variables
|
||
|
||
We can create image variables so we can easily display an image at a later point. For example:
|
||
|
||
![](/static/mb/blocks/lessons/graphics-4.png)
|
||
|
||
This uses the blocks from the **Variable** drawer, and the **create image** block from the **Image** drawer. This means our image can be displayed without having to replicate the `create image` block each time.
|
||
|