pxt-calliope/docs/reference/input/compass-heading.md
2017-09-07 15:11:06 -07:00

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# Compass Heading
Find which direction on a compass the @boardname@ is facing.
The @boardname@ measures the **compass heading** from `0` to `360`
degrees with its **magnetometer** chip. Different numbers mean north,
east, south, and west.
```sig
input.compassHeading();
```
## Returns
* a [number](/types/number) from `0` to `360` degrees, which means the compass heading. If the compass isn't ready, it returns `-1003`.
## Example
This program finds the compass heading and stores it in the
`degrees` variable.
```blocks
let degrees = input.compassHeading()
```
## ~hint
When you run a program that uses this function in a browser, click and drag
the compass needle on the screen to change the compass heading.
## ~
## Example: compass
This program finds the compass heading and then shows a letter
that means whether the @boardname@ is facing north (N), south (S),
east (E), or west (W).
```blocks
let degrees = 0
basic.forever(() => {
degrees = input.compassHeading()
if (degrees < 45) {
basic.showArrow(ArrowNames.North)
} else if (degrees < 135) {
basic.showArrow(ArrowNames.West)
} else if (degrees < 225) {
basic.showArrow(ArrowNames.South)
} else if (degrees < 315) {
basic.showArrow(ArrowNames.East)
} else {
basic.showArrow(ArrowNames.North)
}
})
```
## Calibration
Every time you start to use the compass (for example, if you have just
turned the @boardname@ on), the @boardname@ will start to [calibrateCompass](/reference/input/calibrate-compass)
(adjust itself). It will ask you to draw a circle by tilting the
@boardname@.
If you are calibrating or using the compass near metal, it might
confuse the @boardname@.
## ~ hint
Keep the calibration handy by running it when the user pressed **A+B**.
```block
input.onButtonPressed(Button.AB, () => {
input.calibrateCompass();
})
```
## ~
## See also
[acceleration](/reference/input/acceleration), [calibrateCompass](/reference/input/calibrate-compass)