3.2 KiB
blink lesson plan
Learn how to create a blinking LED script.
@video vimeo/133778417
Topic
Plot - Blinking LED
Quick links
Class
Year 7
Prior learning/place of lesson in scheme of work
Learn how to control a blinking LED. We will be learning how to create a blinking app using forever as well as simple commands, such as plot, pause, and clear screen.
What the teacher needs to know
Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.**
Algorithm: An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective. The guided tutorial follows a algorithm and is a precise step-by-step guide to solve a problem**
Loop: A block of code repeated automatically under the program’s control. ** The blink program introduces Forever. Forever will repeats code in the background forever.
Command: An instruction for the computer to execute, written in a particular programming language.**
**QuickStart Computing Glossary
Documentation
- plot: read more...
- pause: read more...
- clear screen: read more...
- forever: read more...
Resources
- Activity: tutorial
- Activity: quiz
- Extended Activity: challenges
Objectives
- learn how to blink a light
- learn how to turn the light on and off
- learn how to repeat turning on and off the light
Links to the National Curriculum Programmes of Study for Computing
Progression Pathways / Computational Thinking Framework
Algorithms
- Understands that iteration is the repetition of a process such as a loop. (AL)
Programming & Development
- Creates programs that implement algorithms to achieve given goals. (AL)
Data & Data Representation
- Understands the difference between data and information. (AB)
- Defines data types: real numbers and Boolean. (AB)
Information Technology
- Collects, organises and presents data and information in digital content. (AB)
- Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
Activity
Extended Activity
- time: 20 min.
- challenges
- assessment opportunities: loops, plot, pause, clear screen
Homework
- Extended Activity: challenges
Intended follow on
Publish script to the classroom.