2.8 KiB
2.8 KiB
guess the number lesson
Learn to create a random number with input from button A. #input #screen #math #docs
@video td/videos/guess-the-number-0
Topic
Math - Random Numbers
Quick links
Class
Year 7
Prior learning/place of lesson in scheme of work
Learn how to create numbers randomly by using the input of the BBC micro:bit. We will be learning how to create random numbers with input using a local variable as well as simple commands, such as math->random, and show number.
Documentation
- on button pressed: read more...
- **local variable **: read more...
- assignment operator: read more...
- show number: read more...
- random numbers: read more...
- clear screen: read more...
Objectives
- learn how to run code when an input button is pressed
- learn how a variable is a place where you can store data
- learn how to set the value of a local variable
- learn how to returns a random number
- learn how to show a number on the LED screen, one digit at a time (scrolling left to right)
- learn how to turn off all the LED lights on the LED screen
Progression Pathways / Computational Thinking Framework
Algorithms
- Understands that iteration is the repetition of a process such as a loop. (AL)
- Represents solutions using a structured notation. (AL) (AB)
Programming & Development
- Creates programs that implement algorithms to achieve given goals. (AL)
- Declares and assigns variables.(AB)
Data & Data Representation
- Understands the difference between data and information. (AB)
- Defines data types: real numbers and Boolean. (AB)
Information Technology
- Collects, organises and presents data and information in digital content. (AB)
- Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
Activity
Extended Activity
- time: 20 min.
- challenges
Homework
- Extended Activity: challenges