pxt-calliope/docs/reference/js/lessons/truth-or-dare.md
2016-03-25 16:47:20 -07:00

3.2 KiB

truth or dare lesson

create a love meter with the BBC micro:bit #button #pressed #math #random #var #string #if #docs

Topic

If (Conditionals)

Class

Year 7

Prior learning/place of lesson in scheme of work

Learn how to use an if statement to run code run code depending on whether a condition is true or not. We will be learning how to create the game truth or dare using input an if statement, a local variable, math random as well as simple commands, such as show string and plot image.

Documentation

Objectives

  • learn how to display an image on the BBC micro:bit
  • learn how to run code when an input button is pressed
  • learn how to a create a variable for a place where you can store and retrieve data
  • learn how to declare a new local variable or update the value of a variable
  • learn how to return a random number
  • learn how to conditionally run code depending on whether a condition is true or not
  • learn how to show a string on the LED screen one character at a time (scrolling from left to right)

Progression Pathways / Computational Thinking Framework

Algorithms

  • Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
  • Uses diagrams to express solutions.(AB)
  • Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
  • Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
  • Represents solutions using a structured notation (AL) (AB)

Programming & Development

  • Creates programs that implement algorithms to achieve given goals (AL)
  • Declares and assigns variables(AB)
  • Understands the difference between, and appropriately uses if and if, then and else statements(AL)
  • Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
  • Selects the appropriate data types(AL) (AB

Hardware & Processing

  • Knows that computers collect data from various input devices, including sensors and application software (AB)

Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

Activity

Extended Activity

Homework