42 lines
1.3 KiB
Markdown
42 lines
1.3 KiB
Markdown
# magic 8 lesson
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a fortune teller game with the @boardname@.
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## Topic
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If (Conditionals)
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## Quick Links
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* [activity](/lessons/magic-8/activity)
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* [tutorial](/lessons/magic-8/tutorial)
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* [challenges](/lessons/magic-8/challenges)
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* [quiz](/lessons/magic-8/quiz)
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* [quiz answers](/lessons/magic-8/quiz-answers)
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## Prior learning/place of lesson in scheme of work
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Learn how to creating **conditionals**, `if condition do` to conditionally run code depending on whether a condition is true or not. We will be learning how to create a fortune telling app using local variable and conditionals (If), input on shake as well as simple commands, such as show string, show number, and clear screen.
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## Documentation
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```cards
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if (true) {}
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Math.randomInt(3)
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input.onGesture(Gesture.Shake, () => {})
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basic.showNumber(7)
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basic.clearScreen()
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basic.showString("Hello!")
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```
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## Objectives
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* learn how to show a string on the LED screen
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* learn how to show a number on the LED screen
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* learn how to learn how to turn off all the LED lights on the LED screen
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* learn how to use the input on shake
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* learn how to learn how to create a local variable to store data so that you can use it later in your code
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* learn how to learn how to return a random number
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* learn how to learn how to conditionally run code depending on whether a condition is true or not
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