325ccce3a0
* missing packages * fixing snippet issues * snippet fix * more doc fixes
169 lines
4.7 KiB
Markdown
169 lines
4.7 KiB
Markdown
# Hot Or Cold
|
|
|
|
### @description A Hot-or-Cold treasure hunt game
|
|
|
|
### ~avatar avatar
|
|
|
|
Find the hidden @boardname@ before the other players!
|
|
|
|
### ~
|
|
|
|
https://youtu.be/nbRfNug-RkY
|
|
|
|
## Beacons
|
|
|
|
In this game, players are looking for hidden @boardname@ that emit radio signals.
|
|
The hidden @boardname@ are called **beacons**.
|
|
|
|
### Setting up the radio
|
|
|
|
We set the radio group to ``1`` to make sure all the players are using the same group.
|
|
We also tell the @boardname@ to transmit its serial number (that's a unique number that identifies it)
|
|
so that the player can tell apart each beacon. We also reduce the power of the antenna to reduce the range of transmission.
|
|
|
|
```block
|
|
radio.setGroup(1)
|
|
radio.setTransmitSerialNumber(true)
|
|
radio.setTransmitPower(6)
|
|
```
|
|
|
|
### Beacon gotta beam
|
|
|
|
The beacon simply needs to send a radio message every now and then. To pace it out,
|
|
we add some ``|show icon|`` blocks to animate the screen.
|
|
|
|
|
|
|
|
```blocks
|
|
basic.forever(() => {
|
|
radio.sendNumber(0)
|
|
basic.showIcon(IconNames.Heart)
|
|
basic.showIcon(IconNames.SmallHeart)
|
|
})
|
|
radio.setGroup(1)
|
|
radio.setTransmitSerialNumber(true)
|
|
radio.setTransmitPower(6)
|
|
```
|
|
|
|
### Hide the beacons
|
|
|
|
Download the code to your beacon @boardname@ and hide them!
|
|
|
|
## Hunters
|
|
|
|
The hunter @boardname@ look for beacons.
|
|
|
|
### Is the beacon close?
|
|
|
|
To determine how far or close, we use the signal strength of each radio packet sent by the beacons. The signal
|
|
strength ranges from ``-128db`` (weak) to ``-42db`` (very strong).
|
|
|
|
```blocks
|
|
radio.onDataPacketReceived( ({ receivedNumber, signal }) => {
|
|
basic.showNumber(signal)
|
|
});
|
|
radio.setGroup(1)
|
|
```
|
|
|
|
Take notes of the values as you move around the beacon.
|
|
|
|
* hot signal value: ``_________________``
|
|
* mild signal value: ``_________________``
|
|
* cold signal value: ``_________________``
|
|
|
|
### Hot or cold?
|
|
|
|
The hunter screen displays ``SmallDiamond`` on the screen if the beacon is far, ``Diamond`` mildly close and ``Square`` if it is close. Use the ``signal`` values collected in the previous step to determine when to show those letters.
|
|
|
|
Here is an example that uses ``-95`` and less for cold, between ``-95`` and ``-80`` for mild and above ``-80`` for hot. Use your own values based on the room setup or the hidding place.
|
|
|
|
To make the program more responsive, we add a ``|led stop animation|`` to cancel any icon animation when a new beacon packet comes.
|
|
|
|
```blocks
|
|
radio.onDataPacketReceived( ({ receivedNumber, signal }) => {
|
|
led.stopAnimation();
|
|
if (signal < -90) {
|
|
basic.showIcon(IconNames.SmallDiamond)
|
|
} else if (signal < -80) {
|
|
basic.showIcon(IconNames.Diamond)
|
|
} else {
|
|
basic.showIcon(IconNames.Square)
|
|
}
|
|
})
|
|
radio.setGroup(1)
|
|
```
|
|
|
|
Download the code and play the game!
|
|
|
|
## Extra: Multiple beacons
|
|
|
|
We're making the game more interresting by counting how many beacons a player has seen so far.
|
|
|
|
### Remember the beacons
|
|
|
|
Remember that the beacon was configured to transmit its serial number? We can use this information
|
|
to determine if we've visited a beacon for the first time.
|
|
|
|
To do so, we are going to add an **array** variable that will hold all the beacon serial numbers seen so far.
|
|
|
|
```block
|
|
let beacons: number[] = [0]
|
|
```
|
|
|
|
Whenever we receive a new packet, we are going to check if the ``beacons`` already
|
|
contains the serial number. If not, we add the serial number at the end of ``beacons`` and increment the ``|game score|``.
|
|
|
|
To check if an ``array`` contains an element, we use the ``|find index of|`` block which returns ``-1``
|
|
if the value is not found.
|
|
|
|
```blocks
|
|
let beacons: number[] = [0]
|
|
radio.onDataPacketReceived( ({ receivedNumber, signal, serial }) => {
|
|
if (signal > -50 && beacons.indexOf(serial) < 0) {
|
|
beacons.push(serial)
|
|
game.addScore(1)
|
|
basic.showNumber(game.score())
|
|
}
|
|
})
|
|
```
|
|
|
|
### Show my score
|
|
|
|
To see the current score, we add a ``|on button pressed|`` that displays the score on screen when ``A`` is pressed.
|
|
|
|
```block
|
|
input.onButtonPressed(Button.A, () => {
|
|
basic.showNumber(game.score())
|
|
})
|
|
```
|
|
|
|
### All together
|
|
|
|
The hunter code with all th pieces together looks like this now. Download it and try it out with multiple beacons!
|
|
|
|
```blocks
|
|
let beacons: number[] = [0];
|
|
radio.onDataPacketReceived( ({ receivedNumber, signal, serial }) => {
|
|
led.stopAnimation();
|
|
if (signal < -95) {
|
|
basic.showIcon(IconNames.SmallDiamond)
|
|
} else if (signal < -80) {
|
|
basic.showIcon(IconNames.Diamond)
|
|
} else {
|
|
basic.showIcon(IconNames.Square)
|
|
if (signal > -50 && beacons.indexOf(serial) < 0) {
|
|
beacons.push(serial)
|
|
game.addScore(1)
|
|
basic.showNumber(game.score())
|
|
}
|
|
}
|
|
})
|
|
input.onButtonPressed(Button.A, () => {
|
|
basic.showNumber(game.score())
|
|
})
|
|
radio.setGroup(1)
|
|
```
|
|
|
|
```package
|
|
radio
|
|
``` |