pxt-calliope/docs/reference/game/score.md
Juri Wolf a93febb5b7
Map and clean deprecated functions (#175)
* add image and deprecated arrow functions

* update locales

* map basic.showArrow

* map arrow blocks

* map & remove arrow images

* remove arrow blocks

* update locales

* remove & patch:
rgbw -> rgb
button/pin pressed -> button/pin event
loudness -> soundLevel

* update ts mappings for arrows

* add wip ts patch rules

* update .blocks files

* use Click instead of Down as default in Documentation and tests

* patch test.blocks

* fix lowercase name tag

* update test.blocks

* update blocks test files

* update blocks test files

* format block files

* pass blocks file tests

* fix ts mapping

* fix color.defl value

closes https://github.com/microsoft/pxt-calliope/issues/136

* fix ts mappings

- add optional spacing at the end of rgbw()
- map up to v4.0.19

* add suggested changes

* replace innerText by textContent

Co-authored-by: JW <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-04-26 10:28:42 -07:00

526 B

Score

Find the number of points scored in your game.

game.score()

Example

This program adds one point to your score every time you press button A, and shows an animation. Then it waits 500 milliseconds (half a second) and shows your score.

input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
    game.addScore(1);
    basic.pause(500);
    basic.showNumber(game.score());
	});

See Also

change score by, start countdown