* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
1.7 KiB
On Button Pressed
Start an event handler (part of the program that will run when something happens, like when a button is pressed).
This handler works when button A
or B
is pressed, or A
and B
together.
When you are using this function in a web browser, click the buttons on the screen instead of the ones
on the @boardname@.
- For button
A
orB
: This handler works when the button is pushed down and released within 1 second. - For
A
andB
together: This handler works whenA
andB
are both pushed down, then one of them is released within 1.5 seconds of pushing down the second button.
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {})
Find out how buttons provide input to the @boardname@ in this video:
https://www.youtube.com/watch?v=t_Qujjd_38o
Example: count button clicks
This example counts how many times you press the A
button.
Each time you press the button, the LED screen shows the count
variable getting bigger.
let count = 0
basic.showNumber(count)
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
count++;
basic.showNumber(count);
})
Example: roll dice
This example shows a number from 1 to 6 when you press the B
button.
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
let dice = randint(0, 5) + 1
basic.showNumber(dice)
})
~hint
This program adds a 1
to random(5)
so the numbers on the dice will come out right.
Otherwise, sometimes they would show a 0
.