pxt-calliope/docs/reference/pins/digital-read-pin.md
2016-11-01 17:44:37 -07:00

71 lines
1.8 KiB
Markdown

# Digital Read Pin
Read a **digital** (`0` or `1`) signal from a [pin](/device/pins) on
the @boardname@ board.
```sig
pins.digitalReadPin(DigitalPin.P3)
```
### ~avatar
Some pins are also used by the [LED screen](/device/screen).
Please read the [page about pins](/device/pins) carefully.
### ~
### Parameters
* ``name`` is a [string](/reference/types/string) that stores the name of the pin (``P0``, ``P1``, or ``P2``, up through ``P20``)
### Returns
* a [number](/reference/types/number) that can be `0` or `1`
### Example: football score keeper
This program reads pin `P0` to find when a goal is scored. When `P0`
is `1`, the program makes the score bigger and plays a buzzer sound
through `P2` with ``digital write pin``.
```blocks
let score = 0
basic.showNumber(score)
basic.forever(() => {
if (pins.digitalReadPin(DigitalPin.P0) == 1) {
score++;
pins.digitalWritePin(DigitalPin.P2, 1)
basic.showNumber(score)
basic.pause(1000)
pins.digitalWritePin(DigitalPin.P2, 0)
}
})
```
This program is a remote control for the score keeper program. If you
connect `P1` on the remote control @boardname@ to `P0` on the score
keeper @boardname@, you can press button `B` on the remote to buzz and
make the score bigger on the other @boardname@.
```blocks
input.onButtonPressed(Button.B, () => {
pins.digitalWritePin(DigitalPin.P1, 1);
basic.pause(500);
pins.digitalWritePin(DigitalPin.P1, 0);
});
```
#### ~hint
Remember to connect `GND` on both @boardname@s together!
#### ~
### See also
[@boardname@ pins](/device/pins),
[digital write pin](/reference/pins/digital-write-pin),
[analog read pin](/reference/pins/analog-read-pin),
[analog write pin](/reference/pins/analog-write-pin),
[on pin pressed](/reference/input/on-pin-pressed),
[pin is pressed](/reference/input/pin-is-pressed)