pxt-ev3/libs/music/sounds.ts

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TypeScript
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2017-10-30 18:25:58 +01:00
namespace sounds {
//% fixedInstance jres
export const animalsCatPurr = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsDogBark1 = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsDogBark2 = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsDogGrowl = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsDogSniff = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsDogWhine = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsElephantCall = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsInsectBuzz1 = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsInsectBuzz2 = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsInsectChirp = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsSnakeHiss = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsSnakeRattle = music.fromWAV(hex``);
//% fixedInstance jres
export const animalsTRexRoar = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsBlack = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsBlue = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsBrown = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsGreen = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsRed = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsWhite = music.fromWAV(hex``);
//% fixedInstance jres
export const colorsYellow = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationBravo = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationEv3 = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationFantastic = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationGameOver = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationGo = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationGoodJob = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationGood = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationGoodbye = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationHello = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationHi = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationLego = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationMindstorms = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationMorning = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationNo = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationOkay = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationOkeyDokey = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationSorry = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationThankYou = music.fromWAV(hex``);
//% fixedInstance jres
export const communicationYes = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsBoing = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsBoo = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsCheering = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsCrunching = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsCrying = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsFanfare = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsKungFu = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsLaughing1 = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsLaughing2 = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsMagicWand = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsOuch = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsShouting = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsSmack = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsSneezing = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsSnoring = music.fromWAV(hex``);
//% fixedInstance jres
export const expressionsUhOh = music.fromWAV(hex``);
//% fixedInstance jres
export const informationActivate = music.fromWAV(hex``);
//% fixedInstance jres
export const informationAnalyze = music.fromWAV(hex``);
//% fixedInstance jres
export const informationBackwards = music.fromWAV(hex``);
//% fixedInstance jres
export const informationColor = music.fromWAV(hex``);
//% fixedInstance jres
export const informationDetected = music.fromWAV(hex``);
//% fixedInstance jres
export const informationDown = music.fromWAV(hex``);
//% fixedInstance jres
export const informationErrorAlarm = music.fromWAV(hex``);
//% fixedInstance jres
export const informationError = music.fromWAV(hex``);
//% fixedInstance jres
export const informationFlashing = music.fromWAV(hex``);
//% fixedInstance jres
export const informationForward = music.fromWAV(hex``);
//% fixedInstance jres
export const informationLeft = music.fromWAV(hex``);
//% fixedInstance jres
export const informationObject = music.fromWAV(hex``);
//% fixedInstance jres
export const informationRight = music.fromWAV(hex``);
//% fixedInstance jres
export const informationSearching = music.fromWAV(hex``);
//% fixedInstance jres
export const informationStart = music.fromWAV(hex``);
//% fixedInstance jres
export const informationStop = music.fromWAV(hex``);
//% fixedInstance jres
export const informationTouch = music.fromWAV(hex``);
//% fixedInstance jres
export const informationTurn = music.fromWAV(hex``);
//% fixedInstance jres
export const informationUp = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalAirRelease = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalAirbrake = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalBackingAlert = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalBlip1 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalBlip2 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalBlip3 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalBlip4 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalHorn1 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalHorn2 = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalLaser = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalMotorIdle = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalMotorStart = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalMotorStop = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalRatchet = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalSonar = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalTickTack = music.fromWAV(hex``);
//% fixedInstance jres
export const mechanicalWalk = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsArm1 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsArm2 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsArm3 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsArm4 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsDropLoad = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsLiftLoad = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsServo1 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsServo2 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsServo3 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsServo4 = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSlideLoad = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSnap = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSpeedDown = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSpeedIdle = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSpeedUp = music.fromWAV(hex``);
//% fixedInstance jres
export const movementsSpeeding = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersEight = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersFive = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersFour = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersNine = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersOne = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersSeven = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersSix = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersTen = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersThree = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersTwo = music.fromWAV(hex``);
//% fixedInstance jres
export const numbersZero = music.fromWAV(hex``);
//% fixedInstance jres
export const systemClick = music.fromWAV(hex``);
//% fixedInstance jres
export const systemConfirm = music.fromWAV(hex``);
//% fixedInstance jres
export const systemConnect = music.fromWAV(hex``);
//% fixedInstance jres
export const systemDownload = music.fromWAV(hex``);
//% fixedInstance jres
export const systemGeneralAlert = music.fromWAV(hex``);
//% fixedInstance jres
export const systemOverpower = music.fromWAV(hex``);
//% fixedInstance jres
export const systemPowerDown = music.fromWAV(hex``);
//% fixedInstance jres
export const systemReady = music.fromWAV(hex``);
//% fixedInstance jres
export const systemStartUp = music.fromWAV(hex``);
}