Add sounds (only simulator for now)
This commit is contained in:
parent
a8a7267851
commit
ebbbe6e86c
@ -27,8 +27,9 @@ class MMap : public RefObject {
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extern volatile bool paniced;
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// Buffer and Image share representation.
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// Buffer, Sound, and Image share representation.
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typedef Buffer Image;
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typedef Buffer Sound;
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}
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@ -1,9 +1,12 @@
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{
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"Sound.buffer": "Returns the underlaying Buffer object.",
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"Sound.play": "Play sound with given volume.",
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"music": "Generation of music tones.",
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"music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
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"music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
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"music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",
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"music.changeTempoBy|param|bpm": "The change in beats per minute to the tempo, eg: 20",
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"music.fromWAV": "Makes a sound bound to a buffer in WAV format.",
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"music.noteFrequency": "Get the frequency of a note.",
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"music.noteFrequency|param|name": "the note name, eg: Note.C",
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"music.playSound": "Start playing a sound and don't wait for it to finish.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
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@ -42,5 +42,7 @@
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"music.stopAllSounds|block": "stop all sounds",
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"music.tempo|block": "tempo (bpm)",
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"music|block": "music",
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"{id:category}Music": "Music"
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"{id:category}Music": "Music",
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"{id:category}Sound": "Sound",
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"{id:category}Sounds": "Sounds"
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}
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@ -6,7 +6,6 @@
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#include <sys/stat.h>
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#include <fcntl.h>
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#define NOTE_PAUSE 20
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namespace music {
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@ -51,8 +50,7 @@ static void _stopSound() {
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writeDev(&cmd, sizeof(cmd));
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}
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static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume)
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{
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static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume) {
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ToneCmd cmd;
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cmd.cmd = SOUND_CMD_TONE;
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cmd.vol = volume;
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@ -90,4 +88,31 @@ void playTone(int frequency, int ms) {
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}
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sleep_ms(1);
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}
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/** Makes a sound bound to a buffer in WAV format. */
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//%
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Sound fromWAV(Buffer buf) {
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incrRC(buf);
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return buf;
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}
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}
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//% fixedInstances
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namespace SoundMethods {
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/** Returns the underlaying Buffer object. */
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//% property
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Buffer buffer(Sound snd) {
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incrRC(snd);
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return snd;
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}
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/** Play sound with given volume. */
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//% promise
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void play(Sound snd, int volume) {
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// TODO
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}
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}
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@ -8,6 +8,8 @@
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"shims.d.ts",
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"melodies.ts",
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"music.ts",
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"sounds.jres",
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"sounds.ts",
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"ns.ts"
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],
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"testFiles": [
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17
libs/music/shims.d.ts
vendored
17
libs/music/shims.d.ts
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@ -24,6 +24,23 @@ declare namespace music {
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//% blockNamespace=music
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//% weight=76 blockGap=8 shim=music::playTone
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function playTone(frequency: int32, ms: int32): void;
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/** Makes a sound bound to a buffer in WAV format. */
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//% shim=music::fromWAV
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function fromWAV(buf: Buffer): Sound;
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}
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//% fixedInstances
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declare interface Sound {
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/** Returns the underlaying Buffer object. */
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//% property shim=SoundMethods::buffer
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buffer: Buffer;
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/** Play sound with given volume. */
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//% promise shim=SoundMethods::play
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play(volume: int32): void;
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}
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// Auto-generated. Do not edit. Really.
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134
libs/music/sounds.jres
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134
libs/music/sounds.jres
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File diff suppressed because one or more lines are too long
256
libs/music/sounds.ts
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256
libs/music/sounds.ts
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@ -0,0 +1,256 @@
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namespace sounds {
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//% fixedInstance jres
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export const animalsCatPurr = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsDogBark1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsDogBark2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsDogGrowl = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsDogSniff = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsDogWhine = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsElephantCall = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsInsectBuzz1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsInsectBuzz2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsInsectChirp = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsSnakeHiss = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsSnakeRattle = music.fromWAV(hex``);
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//% fixedInstance jres
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export const animalsTRexRoar = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsBlack = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsBlue = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsBrown = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsGreen = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsRed = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsWhite = music.fromWAV(hex``);
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//% fixedInstance jres
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export const colorsYellow = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationBravo = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationEv3 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationFantastic = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationGameOver = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationGo = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationGoodJob = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationGood = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationGoodbye = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationHello = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationHi = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationLego = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationMindstorms = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationMorning = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationNo = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationOkay = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationOkeyDokey = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationSorry = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationThankYou = music.fromWAV(hex``);
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//% fixedInstance jres
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export const communicationYes = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsBoing = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsBoo = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsCheering = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsCrunching = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsCrying = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsFanfare = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsKungFu = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsLaughing1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsLaughing2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsMagicWand = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsOuch = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsShouting = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsSmack = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsSneezing = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsSnoring = music.fromWAV(hex``);
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//% fixedInstance jres
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export const expressionsUhOh = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationActivate = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationAnalyze = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationBackwards = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationColor = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationDetected = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationDown = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationErrorAlarm = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationError = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationFlashing = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationForward = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationLeft = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationObject = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationRight = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationSearching = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationStart = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationStop = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationTouch = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationTurn = music.fromWAV(hex``);
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//% fixedInstance jres
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export const informationUp = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalAirRelease = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalAirbrake = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalBackingAlert = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalBlip1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalBlip2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalBlip3 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalBlip4 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalHorn1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalHorn2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalLaser = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalMotorIdle = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalMotorStart = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalMotorStop = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalRatchet = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalSonar = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalTickTack = music.fromWAV(hex``);
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//% fixedInstance jres
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export const mechanicalWalk = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsArm1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsArm2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsArm3 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsArm4 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsDropLoad = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsLiftLoad = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsServo1 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsServo2 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsServo3 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsServo4 = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSlideLoad = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSnap = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSpeedDown = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSpeedIdle = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSpeedUp = music.fromWAV(hex``);
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//% fixedInstance jres
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export const movementsSpeeding = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersEight = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersFive = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersFour = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersNine = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersOne = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersSeven = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersSix = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersTen = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersThree = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersTwo = music.fromWAV(hex``);
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//% fixedInstance jres
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export const numbersZero = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemClick = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemConfirm = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemConnect = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemDownload = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemGeneralAlert = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemOverpower = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemPowerDown = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemReady = music.fromWAV(hex``);
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//% fixedInstance jres
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export const systemStartUp = music.fromWAV(hex``);
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}
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#!/usr/bin/env node
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const fs = require("fs")
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const rsf = fs.readFileSync(process.argv[2])
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const fmt = rsf.readInt16BE(0) // 0x0100
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if (fmt != 0x0100) {
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throw new Error("Invalid input format: " + fmt)
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function convertFile(fn) {
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const rsf = fs.readFileSync(fn)
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const fmt = rsf.readInt16BE(0) // 0x0100
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if (fmt != 0x0100) {
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throw new Error("Invalid input format: " + fmt)
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}
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const size = rsf.readInt16BE(2)
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const samplerate = rsf.readInt16BE(4)
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const repeat = rsf.readInt16BE(6)
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const datasize = rsf.length - 8
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const wavHd = new Buffer(44)
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function writeMark(off, mark) {
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for (let i = 0; i < mark.length; ++i) {
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wavHd[off + i] = mark.charCodeAt(i)
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}
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}
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writeMark(0, 'RIFF')
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wavHd.writeInt32LE(datasize + 36, 4)
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writeMark(8, 'WAVE')
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writeMark(12, 'fmt ')
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wavHd.writeInt32LE(16, 16) // fmt size
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wavHd.writeInt16LE(1, 20) // PCM
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wavHd.writeInt16LE(1, 22) // mono, 1ch
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wavHd.writeInt32LE(samplerate, 24)
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wavHd.writeInt32LE(samplerate, 28) // byterate
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wavHd.writeInt16LE(1, 32) // block align
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wavHd.writeInt16LE(8, 34) // bits per sample
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writeMark(36, 'data')
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wavHd.writeInt32LE(datasize, 40)
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let wav = Buffer.concat([wavHd, rsf.slice(8)])
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return wav
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}
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const size = rsf.readInt16BE(2)
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const samplerate = rsf.readInt16BE(4)
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const repeat = rsf.readInt16BE(6)
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const datasize = rsf.length - 8
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const wavHd = new Buffer(44)
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function writeMark(off, mark) {
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for (let i = 0; i < mark.length; ++i) {
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wavHd[off + i] = mark.charCodeAt(i)
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let out = {
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"*": {
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namespace: "sounds",
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dataEncoding: "base64",
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mimeType: "audio/wav"
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||||
}
|
||||
}
|
||||
let ts = "namespace sounds {\n"
|
||||
let bf
|
||||
for (let i = 2; i < process.argv.length; ++i) {
|
||||
let fn = process.argv[i]
|
||||
let m = /([^\/]+\/[^/]+)\.rsf$/.exec(fn)
|
||||
let bn = m[1]
|
||||
bf = convertFile(fn)
|
||||
bn = bn.replace(/[\/\-]/g, " ")
|
||||
.toLowerCase()
|
||||
.replace(/(\d)\s+/g, (f, n) => n)
|
||||
.replace(/\s+(.)/g, (f, l) => l.toUpperCase())
|
||||
out[bn] = bf.toString("base64")
|
||||
ts += ` //% fixedInstance jres\n`
|
||||
ts += ` export const ${bn} = music.fromWAV(hex\`\`);\n`
|
||||
}
|
||||
ts += `}\n`
|
||||
|
||||
writeMark(0, 'RIFF')
|
||||
wavHd.writeInt32LE(datasize + 36, 4)
|
||||
writeMark(8, 'WAVE')
|
||||
writeMark(12, 'fmt ')
|
||||
wavHd.writeInt32LE(16, 16) // fmt size
|
||||
wavHd.writeInt16LE(1, 20) // PCM
|
||||
wavHd.writeInt16LE(1, 22) // mono, 1ch
|
||||
wavHd.writeInt32LE(samplerate, 24)
|
||||
wavHd.writeInt32LE(samplerate, 28) // byterate
|
||||
wavHd.writeInt16LE(1, 32) // block align
|
||||
wavHd.writeInt16LE(8, 34) // bits per sample
|
||||
writeMark(36, 'data')
|
||||
wavHd.writeInt32LE(datasize, 40)
|
||||
fs.writeFileSync("out.json", JSON.stringify(out, null, 4))
|
||||
fs.writeFileSync("out.ts", ts)
|
||||
fs.writeFileSync("out.wav", bf)
|
||||
|
||||
const wav = Buffer.concat([wavHd, rsf.slice(8)])
|
||||
|
||||
console.log("writing out.wav; " + samplerate + "Hz")
|
||||
fs.writeFileSync("out.wav", wav)
|
||||
|
||||
if (require("os").platform() == "darwin")
|
||||
require('child_process').execSync("afplay out.wav")
|
||||
//if (require("os").platform() == "darwin")
|
||||
// require('child_process').execSync("afplay out.wav")
|
||||
|
||||
// TODO also play on Windows
|
||||
|
33
sim/state/sounds.ts
Normal file
33
sim/state/sounds.ts
Normal file
@ -0,0 +1,33 @@
|
||||
|
||||
namespace pxsim.music {
|
||||
export function fromWAV(buf: RefBuffer) {
|
||||
return incr(buf)
|
||||
}
|
||||
}
|
||||
|
||||
namespace pxsim.SoundMethods {
|
||||
|
||||
export function buffer(buf: RefBuffer) {
|
||||
return incr(buf)
|
||||
}
|
||||
|
||||
export function uint8ArrayToString(input: Uint8Array) {
|
||||
let len = input.length;
|
||||
let res = ""
|
||||
for (let i = 0; i < len; ++i)
|
||||
res += String.fromCharCode(input[i]);
|
||||
return res;
|
||||
}
|
||||
|
||||
export function play(buf: RefBuffer, volume: number) {
|
||||
return new Promise<void>(resolve => {
|
||||
let url = "data:audio/wav;base64," + btoa(uint8ArrayToString(buf.data))
|
||||
let audio = new Audio(url)
|
||||
audio.onended = () => {
|
||||
resolve()
|
||||
}
|
||||
audio.play()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user