pxt-ev3/libs/music/shims.d.ts

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// Auto-generated. Do not edit.
declare namespace music {
/**
* Set the output volume of the sound synthesizer.
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* @param volume the volume 0...100, eg: 50
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*/
//% weight=96
//% blockId=synth_set_volume block="set volume %volume"
//% parts="speaker" blockGap=8
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//% volume.min=0 volume.max=100
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//% help=music/set-volume
//% weight=1 shim=music::setVolume
function setVolume(volume: int32): void;
/**
* Play a tone through the speaker for some amount of time.
* @param frequency pitch of the tone to play in Hertz (Hz)
* @param ms tone duration in milliseconds (ms)
*/
//% help=music/play-tone
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//% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat"
//% parts="headphone" async
//% blockNamespace=music
//% weight=76 blockGap=8 shim=music::playTone
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function playTone(frequency: int32, ms: int32): void;
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/**
* Play a tone through the speaker for some amount of time.
*/
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//% help=music/stop-all-sounds
//% blockId=music_stop_all_sounds block="stop all sounds"
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//% parts="headphone"
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//% blockNamespace=music
//% weight=97 shim=music::stopAllSounds
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function stopAllSounds(): void;
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/** Makes a sound bound to a buffer in WAV format. */
//% shim=music::fromWAV
function fromWAV(buf: Buffer): Sound;
}
//% fixedInstances
declare interface Sound {
/** Returns the underlaying Buffer object. */
//% property shim=SoundMethods::buffer
buffer: Buffer;
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/** Play sound. */
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//% promise shim=SoundMethods::play
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play(): void;
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}
// Auto-generated. Do not edit. Really.