pxt-ev3/sim/state/sounds.ts

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namespace pxsim.music {
export function fromWAV(buf: RefBuffer) {
return incr(buf)
}
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export function stopSounds() {
SoundMethods.stop()
}
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}
namespace pxsim.SoundMethods {
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let numSoundsPlaying = 0;
const soundsLimit = 1;
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let audio: HTMLAudioElement;
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export function buffer(buf: RefBuffer) {
return incr(buf)
}
export function uint8ArrayToString(input: Uint8Array) {
let len = input.length;
let res = ""
for (let i = 0; i < len; ++i)
res += String.fromCharCode(input[i]);
return res;
}
export function play(buf: RefBuffer, volume: number) {
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if (!buf || numSoundsPlaying >= soundsLimit) {
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return Promise.resolve();
}
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return new Promise<void>(resolve => {
let url = "data:audio/wav;base64," + btoa(uint8ArrayToString(buf.data))
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audio = new Audio(url)
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audio.onended = () => {
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resolve();
numSoundsPlaying--;
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}
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numSoundsPlaying++;
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audio.play()
})
}
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export function stop() {
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return new Promise<void>(resolve => {
if (audio) {
audio.pause();
numSoundsPlaying--;
}
})
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}
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}