pxt-ev3/libs/music/shims.d.ts

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2018-02-14 19:56:50 +01:00
// Auto-generated. Do not edit.
declare namespace music {
/**
* Set the output volume of the sound synthesizer.
* @param volume the volume 0...100, eg: 50
*/
//% weight=96
//% blockId=synth_set_volume block="set volume %volume"
//% parts="speaker" blockGap=8
//% volume.min=0 volume.max=100
//% help=music/set-volume
//% weight=1 shim=music::setVolume
function setVolume(volume: int32): void;
/**
* Play a tone through the speaker for some amount of time.
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* @param frequency pitch of the tone to play in Hertz (Hz), eg: Note.C
* @param ms tone duration in milliseconds (ms), eg: BeatFraction.Half
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*/
//% help=music/play-tone
//% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat"
//% parts="headphone" async
//% blockNamespace=music
//% weight=76 blockGap=8 shim=music::playTone
function playTone(frequency: int32, ms: int32): void;
/**
* Play a tone through the speaker for some amount of time.
*/
//% help=music/stop-all-sounds
//% blockId=music_stop_all_sounds block="stop all sounds"
//% parts="headphone"
//% blockNamespace=music
//% weight=97 shim=music::stopAllSounds
function stopAllSounds(): void;
/** Makes a sound bound to a buffer in WAV format. */
//% shim=music::fromWAV
function fromWAV(buf: Buffer): Sound;
}
//% fixedInstances
declare interface Sound {
/** Returns the underlaying Buffer object. */
//% property shim=SoundMethods::buffer
buffer: Buffer;
/** Play sound. */
//% promise shim=SoundMethods::play
play(): void;
}
// Auto-generated. Do not edit. Really.